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forked from 0ad/0ad
0ad/source/ps/scripting/JSInterface_Game.h
elexis 89e511def9 Allow JS GUI pages to find out if the game is running.
Differential Revision: https://code.wildfiregames.com/D2289
Tested on: clang 8.0.1.

This was SVN commit r22900.
2019-09-14 15:33:46 +00:00

45 lines
1.9 KiB
C++

/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_GAME
#define INCLUDED_JSI_GAME
#include "scriptinterface/ScriptInterface.h"
namespace JSI_Game
{
bool IsGameStarted(ScriptInterface::CxPrivate* pCxPrivate);
void StartGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue attribs, int playerID);
void Script_EndGame(ScriptInterface::CxPrivate* pCxPrivate);
int GetPlayerID(ScriptInterface::CxPrivate* pCxPrivate);
void SetPlayerID(ScriptInterface::CxPrivate* pCxPrivate, int id);
void SetViewedPlayer(ScriptInterface::CxPrivate* pCxPrivate, int id);
float GetSimRate(ScriptInterface::CxPrivate* pCxPrivate);
void SetSimRate(ScriptInterface::CxPrivate* pCxPrivate, float rate);
bool IsPaused(ScriptInterface::CxPrivate* pCxPrivate);
void SetPaused(ScriptInterface::CxPrivate* pCxPrivate, bool pause, bool sendMessage);
bool IsVisualReplay(ScriptInterface::CxPrivate* pCxPrivate);
std::wstring GetCurrentReplayDirectory(ScriptInterface::CxPrivate* pCxPrivate);
void RewindTimeWarp(ScriptInterface::CxPrivate* pCxPrivate);
void EnableTimeWarpRecording(ScriptInterface::CxPrivate* pCxPrivate, unsigned int numTurns);
void DumpTerrainMipmap(ScriptInterface::CxPrivate* pCxPrivate);
void RegisterScriptFunctions(const ScriptInterface& ScriptInterface);
}
#endif // INCLUDED_JSI_GAME