wraitii
f34fb5614c
Large units risk being stuck between other units. This is true in general, but particularly weird with formations, since individual units may well not be stuck, only the invisible formation controller. This alleviates the issue by ordering units to move individually when the controller appears stuck. It introduces a new "VERY_OBSTRUCTED" unit motion message, which triggers when a unit has failed to move for several turns. Reported By: Angen Reviewed By: Freagarach Fixes #4935 Differential Revision: https://code.wildfiregames.com/D3209 This was SVN commit r24511. |
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EngineScriptConversions.cpp | ||
JSInterface_Simulation.cpp | ||
JSInterface_Simulation.h | ||
MessageTypeConversions.cpp | ||
ScriptComponent.cpp | ||
ScriptComponent.h |