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forked from 0ad/0ad
0ad/source/ps/CConsole.cpp
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

744 lines
17 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CConsole.h"
#include "graphics/Canvas2D.h"
#include "graphics/FontMetrics.h"
#include "graphics/TextRenderer.h"
#include "gui/CGUI.h"
#include "gui/GUIManager.h"
#include "lib/code_generation.h"
#include "lib/timer.h"
#include "lib/utf8.h"
#include "maths/MathUtil.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/CStrInternStatic.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/Config.h"
#include "ps/Globals.h"
#include "ps/Hotkey.h"
#include "ps/Profile.h"
#include "ps/Pyrogenesis.h"
#include "ps/VideoMode.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/JSON.h"
#include <string_view>
#include <vector>
#include <wctype.h>
namespace
{
// For text being typed into the console.
constexpr int CONSOLE_BUFFER_SIZE = 1024;
const char* CONSOLE_FONT = "mono-10";
} // anonymous namespace
CConsole* g_Console = 0;
CConsole::CConsole()
{
m_Toggle = false;
m_Visible = false;
m_VisibleFrac = 0.0f;
m_Buffer = std::make_unique<wchar_t[]>(CONSOLE_BUFFER_SIZE);
FlushBuffer();
m_MsgHistPos = 1;
m_CharsPerPage = 0;
m_PrevTime = 0.0;
m_CursorVisState = true;
m_CursorBlinkRate = 0.5;
m_QuitHotkeyWasShown = false;
InsertMessage("[ 0 A.D. Console v0.15 ]");
InsertMessage("");
}
CConsole::~CConsole() = default;
void CConsole::Init()
{
// Initialise console history file
m_MaxHistoryLines = 200;
CFG_GET_VAL("console.history.size", m_MaxHistoryLines);
m_HistoryFile = L"config/console.txt";
LoadHistory();
UpdateScreenSize(g_xres, g_yres);
// Calculate and store the line spacing
const CFontMetrics font{CStrIntern(CONSOLE_FONT)};
m_FontHeight = font.GetLineSpacing();
m_FontWidth = font.GetCharacterWidth(L'C');
m_CharsPerPage = static_cast<size_t>(g_xres / m_FontWidth);
// Offset by an arbitrary amount, to make it fit more nicely
m_FontOffset = 7;
m_CursorBlinkRate = 0.5;
CFG_GET_VAL("gui.cursorblinkrate", m_CursorBlinkRate);
}
void CConsole::UpdateScreenSize(int w, int h)
{
m_X = 0;
m_Y = 0;
float height = h * 0.6f;
m_Width = w / g_VideoMode.GetScale();
m_Height = height / g_VideoMode.GetScale();
}
void CConsole::ShowQuitHotkeys()
{
if (m_QuitHotkeyWasShown)
return;
std::string str;
for (const std::pair<const SDL_Scancode_, KeyMapping>& key : g_HotkeyMap)
if (key.second.front().name == "console.toggle")
str += (str.empty() ? "Press " : " / ") + FindScancodeName(static_cast<SDL_Scancode>(key.first));
if (!str.empty())
InsertMessage(str + " to quit.");
m_QuitHotkeyWasShown = true;
}
void CConsole::ToggleVisible()
{
m_Toggle = true;
m_Visible = !m_Visible;
// TODO: this should be based on input focus, not visibility
if (m_Visible)
{
ShowQuitHotkeys();
SDL_StartTextInput();
return;
}
SDL_StopTextInput();
}
void CConsole::SetVisible(bool visible)
{
if (visible != m_Visible)
m_Toggle = true;
m_Visible = visible;
if (visible)
{
m_PrevTime = 0.0;
m_CursorVisState = false;
}
}
void CConsole::FlushBuffer()
{
// Clear the buffer and set the cursor and length to 0
memset(m_Buffer.get(), '\0', sizeof(wchar_t) * CONSOLE_BUFFER_SIZE);
m_BufferPos = m_BufferLength = 0;
}
void CConsole::Update(const float deltaRealTime)
{
if (m_Toggle)
{
const float AnimateTime = .30f;
const float Delta = deltaRealTime / AnimateTime;
if (m_Visible)
{
m_VisibleFrac += Delta;
if (m_VisibleFrac > 1.0f)
{
m_VisibleFrac = 1.0f;
m_Toggle = false;
}
}
else
{
m_VisibleFrac -= Delta;
if (m_VisibleFrac < 0.0f)
{
m_VisibleFrac = 0.0f;
m_Toggle = false;
}
}
}
}
void CConsole::Render(CCanvas2D& canvas)
{
if (!(m_Visible || m_Toggle))
return;
PROFILE3_GPU("console");
DrawWindow(canvas);
CTextRenderer textRenderer;
textRenderer.SetCurrentFont(CStrIntern(CONSOLE_FONT));
// Animation: slide in from top of screen.
const float deltaY = (1.0f - m_VisibleFrac) * m_Height;
textRenderer.Translate(m_X, m_Y - deltaY);
DrawHistory(textRenderer);
DrawBuffer(textRenderer);
canvas.DrawText(textRenderer);
}
void CConsole::DrawWindow(CCanvas2D& canvas)
{
std::vector<CVector2D> points =
{
CVector2D{m_Width, 0.0f},
CVector2D{1.0f, 0.0f},
CVector2D{1.0f, m_Height - 1.0f},
CVector2D{m_Width, m_Height - 1.0f},
CVector2D{m_Width, 0.0f}
};
for (CVector2D& point : points)
point += CVector2D{m_X, m_Y - (1.0f - m_VisibleFrac) * m_Height};
canvas.DrawRect(CRect(points[1], points[3]), CColor(0.0f, 0.0f, 0.5f, 0.6f));
canvas.DrawLine(points, 1.0f, CColor(0.5f, 0.5f, 0.0f, 0.6f));
if (m_Height > m_FontHeight + 4)
{
points = {
CVector2D{0.0f, m_Height - static_cast<float>(m_FontHeight) - 4.0f},
CVector2D{m_Width, m_Height - static_cast<float>(m_FontHeight) - 4.0f}
};
for (CVector2D& point : points)
point += CVector2D{m_X, m_Y - (1.0f - m_VisibleFrac) * m_Height};
canvas.DrawLine(points, 1.0f, CColor(0.5f, 0.5f, 0.0f, 0.6f));
}
}
void CConsole::DrawHistory(CTextRenderer& textRenderer)
{
int i = 1;
std::deque<std::wstring>::iterator it; //History iterator
std::lock_guard<std::mutex> lock(m_Mutex); // needed for safe access to m_deqMsgHistory
textRenderer.SetCurrentColor(CColor(1.0f, 1.0f, 1.0f, 1.0f));
for (it = m_MsgHistory.begin();
it != m_MsgHistory.end()
&& (((i - m_MsgHistPos + 1) * m_FontHeight) < m_Height);
++it)
{
if (i >= m_MsgHistPos)
{
textRenderer.Put(
9.0f,
m_Height - static_cast<float>(m_FontOffset) - static_cast<float>(m_FontHeight) * (i - m_MsgHistPos + 1),
it->c_str());
}
i++;
}
}
// Renders the buffer to the screen.
void CConsole::DrawBuffer(CTextRenderer& textRenderer)
{
if (m_Height < m_FontHeight)
return;
const CVector2D savedTranslate = textRenderer.GetTranslate();
textRenderer.Translate(2.0f, m_Height - static_cast<float>(m_FontOffset) + 1.0f);
textRenderer.SetCurrentColor(CColor(1.0f, 1.0f, 0.0f, 1.0f));
textRenderer.PutAdvance(L"]");
textRenderer.SetCurrentColor(CColor(1.0f, 1.0f, 1.0f, 1.0f));
if (m_BufferPos == 0)
DrawCursor(textRenderer);
for (int i = 0; i < m_BufferLength; ++i)
{
textRenderer.PrintfAdvance(L"%lc", m_Buffer[i]);
if (m_BufferPos - 1 == i)
DrawCursor(textRenderer);
}
textRenderer.ResetTranslate(savedTranslate);
}
void CConsole::DrawCursor(CTextRenderer& textRenderer)
{
if (m_CursorBlinkRate > 0.0)
{
// check if the cursor visibility state needs to be changed
double currTime = timer_Time();
if ((currTime - m_PrevTime) >= m_CursorBlinkRate)
{
m_CursorVisState = !m_CursorVisState;
m_PrevTime = currTime;
}
}
else
{
// Should always be visible
m_CursorVisState = true;
}
if(m_CursorVisState)
{
// Slightly translucent yellow
textRenderer.SetCurrentColor(CColor(1.0f, 1.0f, 0.0f, 0.8f));
// Cursor character is chosen to be an underscore
textRenderer.Put(0.0f, 0.0f, L"_");
// Revert to the standard text color
textRenderer.SetCurrentColor(CColor(1.0f, 1.0f, 1.0f, 1.0f));
}
}
bool CConsole::IsEOB() const
{
return m_BufferPos == m_BufferLength;
}
bool CConsole::IsBOB() const
{
return m_BufferPos == 0;
}
bool CConsole::IsFull() const
{
return m_BufferLength == CONSOLE_BUFFER_SIZE;
}
bool CConsole::IsEmpty() const
{
return m_BufferLength == 0;
}
//Inserts a character into the buffer.
void CConsole::InsertChar(const int szChar, const wchar_t cooked)
{
static int historyPos = -1;
if (!m_Visible) return;
switch (szChar)
{
case SDLK_RETURN:
historyPos = -1;
m_MsgHistPos = 1;
ProcessBuffer(m_Buffer.get());
FlushBuffer();
return;
case SDLK_TAB:
// Auto Complete
return;
case SDLK_BACKSPACE:
if (IsEmpty() || IsBOB()) return;
if (m_BufferPos == m_BufferLength)
m_Buffer[m_BufferPos - 1] = '\0';
else
{
for (int j = m_BufferPos-1; j < m_BufferLength - 1; ++j)
m_Buffer[j] = m_Buffer[j + 1]; // move chars to left
m_Buffer[m_BufferLength-1] = '\0';
}
m_BufferPos--;
m_BufferLength--;
return;
case SDLK_DELETE:
if (IsEmpty() || IsEOB())
return;
if (m_BufferPos == m_BufferLength - 1)
{
m_Buffer[m_BufferPos] = '\0';
m_BufferLength--;
}
else
{
if (g_scancodes[SDL_SCANCODE_LCTRL] || g_scancodes[SDL_SCANCODE_RCTRL])
{
// Make Ctrl-Delete delete up to end of line
m_Buffer[m_BufferPos] = '\0';
m_BufferLength = m_BufferPos;
}
else
{
// Delete just one char and move the others left
for(int j = m_BufferPos; j < m_BufferLength - 1; ++j)
m_Buffer[j] = m_Buffer[j + 1];
m_Buffer[m_BufferLength - 1] = '\0';
m_BufferLength--;
}
}
return;
case SDLK_HOME:
if (g_scancodes[SDL_SCANCODE_LCTRL] || g_scancodes[SDL_SCANCODE_RCTRL])
{
std::lock_guard<std::mutex> lock(m_Mutex); // needed for safe access to m_deqMsgHistory
const int linesShown = static_cast<int>(m_Height / m_FontHeight) - 4;
m_MsgHistPos = Clamp(static_cast<int>(m_MsgHistory.size()) - linesShown, 1, static_cast<int>(m_MsgHistory.size()));
}
else
{
m_BufferPos = 0;
}
return;
case SDLK_END:
if (g_scancodes[SDL_SCANCODE_LCTRL] || g_scancodes[SDL_SCANCODE_RCTRL])
{
m_MsgHistPos = 1;
}
else
{
m_BufferPos = m_BufferLength;
}
return;
case SDLK_LEFT:
if (m_BufferPos)
m_BufferPos--;
return;
case SDLK_RIGHT:
if (m_BufferPos != m_BufferLength)
m_BufferPos++;
return;
// BEGIN: Buffer History Lookup
case SDLK_UP:
if (m_BufHistory.size() && historyPos != static_cast<int>(m_BufHistory.size()) - 1)
{
historyPos++;
SetBuffer(m_BufHistory.at(historyPos).c_str());
m_BufferPos = m_BufferLength;
}
return;
case SDLK_DOWN:
if (m_BufHistory.size())
{
if (historyPos > 0)
{
historyPos--;
SetBuffer(m_BufHistory.at(historyPos).c_str());
m_BufferPos = m_BufferLength;
}
else if (historyPos == 0)
{
historyPos--;
FlushBuffer();
}
}
return;
// END: Buffer History Lookup
// BEGIN: Message History Lookup
case SDLK_PAGEUP:
{
std::lock_guard<std::mutex> lock(m_Mutex); // needed for safe access to m_deqMsgHistory
if (m_MsgHistPos != static_cast<int>(m_MsgHistory.size()))
m_MsgHistPos++;
return;
}
case SDLK_PAGEDOWN:
if (m_MsgHistPos != 1)
m_MsgHistPos--;
return;
// END: Message History Lookup
default: //Insert a character
if (IsFull() || cooked == 0)
return;
if (IsEOB()) //are we at the end of the buffer?
m_Buffer[m_BufferPos] = cooked; //cat char onto end
else
{ //we need to insert
int i;
for (i = m_BufferLength; i > m_BufferPos; --i)
m_Buffer[i] = m_Buffer[i - 1]; // move chars to right
m_Buffer[i] = cooked;
}
m_BufferPos++;
m_BufferLength++;
return;
}
}
void CConsole::InsertMessage(const std::string& message)
{
// (TODO: this text-wrapping is rubbish since we now use variable-width fonts)
//Insert newlines to wraparound text where needed
std::wstring wrapAround = wstring_from_utf8(message.c_str());
std::wstring newline(L"\n");
size_t oldNewline=0;
size_t distance;
//make sure everything has been initialized
if (m_CharsPerPage != 0)
{
while (oldNewline + m_CharsPerPage < wrapAround.length())
{
distance = wrapAround.find(newline, oldNewline) - oldNewline;
if (distance > m_CharsPerPage)
{
oldNewline += m_CharsPerPage;
wrapAround.insert(oldNewline++, newline);
}
else
oldNewline += distance+1;
}
}
// Split into lines and add each one individually
oldNewline = 0;
{
std::lock_guard<std::mutex> lock(m_Mutex); // needed for safe access to m_deqMsgHistory
while ( (distance = wrapAround.find(newline, oldNewline)) != wrapAround.npos)
{
distance -= oldNewline;
m_MsgHistory.push_front(wrapAround.substr(oldNewline, distance));
oldNewline += distance+1;
}
wrapAround.erase(0, oldNewline);
m_MsgHistory.push_front(std::move(wrapAround));
}
}
const wchar_t* CConsole::GetBuffer()
{
m_Buffer[m_BufferLength] = 0;
return m_Buffer.get();
}
void CConsole::SetBuffer(const wchar_t* szMessage)
{
int oldBufferPos = m_BufferPos; // remember since FlushBuffer will set it to 0
FlushBuffer();
wcsncpy(m_Buffer.get(), szMessage, CONSOLE_BUFFER_SIZE);
m_Buffer[CONSOLE_BUFFER_SIZE-1] = 0;
m_BufferLength = static_cast<int>(wcslen(m_Buffer.get()));
m_BufferPos = std::min(oldBufferPos, m_BufferLength);
}
void CConsole::ProcessBuffer(const wchar_t* szLine)
{
if (!szLine || wcslen(szLine) <= 0)
return;
ENSURE(wcslen(szLine) < CONSOLE_BUFFER_SIZE);
m_BufHistory.push_front(szLine);
SaveHistory(); // Do this each line for the moment; if a script causes
// a crash it's a useful record.
// Process it as JavaScript
std::shared_ptr<ScriptInterface> pScriptInterface = g_GUI->GetActiveGUI()->GetScriptInterface();
ScriptRequest rq(*pScriptInterface);
JS::RootedValue rval(rq.cx);
pScriptInterface->Eval(CStrW(szLine).ToUTF8().c_str(), &rval);
if (!rval.isUndefined())
InsertMessage(Script::ToString(rq, &rval));
}
void CConsole::LoadHistory()
{
// note: we don't care if this file doesn't exist or can't be read;
// just don't load anything in that case.
// do this before LoadFile to avoid an error message if file not found.
if (!VfsFileExists(m_HistoryFile))
return;
std::shared_ptr<u8> buf; size_t buflen;
if (g_VFS->LoadFile(m_HistoryFile, buf, buflen) < 0)
return;
CStr bytes ((char*)buf.get(), buflen);
CStrW str (bytes.FromUTF8());
size_t pos = 0;
while (pos != CStrW::npos)
{
pos = str.find('\n');
if (pos != CStrW::npos)
{
if (pos > 0)
m_BufHistory.push_front(str.Left(str[pos-1] == '\r' ? pos - 1 : pos));
str.erase(0, pos + 1);
}
else if (str.length() > 0)
m_BufHistory.push_front(str);
}
}
void CConsole::SaveHistory()
{
WriteBuffer buffer;
const int linesToSkip = static_cast<int>(m_BufHistory.size()) - m_MaxHistoryLines;
std::deque<std::wstring>::reverse_iterator it = m_BufHistory.rbegin();
if(linesToSkip > 0)
std::advance(it, linesToSkip);
for (; it != m_BufHistory.rend(); ++it)
{
CStr8 line = CStrW(*it).ToUTF8();
buffer.Append(line.data(), line.length());
static const char newline = '\n';
buffer.Append(&newline, 1);
}
if (g_VFS->CreateFile(m_HistoryFile, buffer.Data(), buffer.Size()) == INFO::OK)
ONCE(debug_printf("FILES| Console command history written to '%s'\n", m_HistoryFile.string8().c_str()));
else
debug_printf("FILES| Failed to write console command history to '%s'\n", m_HistoryFile.string8().c_str());
}
static bool isUnprintableChar(SDL_Keysym key)
{
switch (key.sym)
{
// We want to allow some, which are handled specially
case SDLK_RETURN: case SDLK_TAB:
case SDLK_BACKSPACE: case SDLK_DELETE:
case SDLK_HOME: case SDLK_END:
case SDLK_LEFT: case SDLK_RIGHT:
case SDLK_UP: case SDLK_DOWN:
case SDLK_PAGEUP: case SDLK_PAGEDOWN:
return true;
// Ignore the others
default:
return false;
}
}
InReaction conInputHandler(const SDL_Event_* ev)
{
if (!g_Console)
return IN_PASS;
if (static_cast<int>(ev->ev.type) == SDL_HOTKEYPRESS)
{
std::string hotkey = static_cast<const char*>(ev->ev.user.data1);
if (hotkey == "console.toggle")
{
ResetActiveHotkeys();
g_Console->ToggleVisible();
return IN_HANDLED;
}
else if (g_Console->IsActive() && hotkey == "copy")
{
std::string text = utf8_from_wstring(g_Console->GetBuffer());
SDL_SetClipboardText(text.c_str());
return IN_HANDLED;
}
else if (g_Console->IsActive() && hotkey == "paste")
{
char* utf8_text = SDL_GetClipboardText();
if (!utf8_text)
return IN_HANDLED;
std::wstring text = wstring_from_utf8(utf8_text);
SDL_free(utf8_text);
for (wchar_t c : text)
g_Console->InsertChar(0, c);
return IN_HANDLED;
}
}
if (!g_Console->IsActive())
return IN_PASS;
// In SDL2, we no longer get Unicode wchars via SDL_Keysym
// we use text input events instead and they provide UTF-8 chars
if (ev->ev.type == SDL_TEXTINPUT)
{
// TODO: this could be more efficient with an interface to insert UTF-8 strings directly
std::wstring wstr = wstring_from_utf8(ev->ev.text.text);
for (size_t i = 0; i < wstr.length(); ++i)
g_Console->InsertChar(0, wstr[i]);
return IN_HANDLED;
}
// TODO: text editing events for IME support
if (ev->ev.type != SDL_KEYDOWN && ev->ev.type != SDL_KEYUP)
return IN_PASS;
int sym = ev->ev.key.keysym.sym;
// Stop unprintable characters (ctrl+, alt+ and escape).
if (ev->ev.type == SDL_KEYDOWN && isUnprintableChar(ev->ev.key.keysym) &&
!HotkeyIsPressed("console.toggle"))
{
g_Console->InsertChar(sym, 0);
return IN_HANDLED;
}
// We have a probably printable key - we should return HANDLED so it can't trigger hotkeys.
// However, if Ctrl/Meta modifiers are active (or it's escape), just pass it through instead,
// assuming that we are indeed trying to trigger hotkeys (e.g. copy/paste).
// Also ignore the key if we are trying to toggle the console off.
// See also similar logic in CInput.cpp
if (EventWillFireHotkey(ev, "console.toggle") ||
g_scancodes[SDL_SCANCODE_LCTRL] || g_scancodes[SDL_SCANCODE_RCTRL] ||
g_scancodes[SDL_SCANCODE_LGUI] || g_scancodes[SDL_SCANCODE_RGUI])
return IN_PASS;
return IN_HANDLED;
}