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0
forked from 0ad/0ad
0ad/source/ps/Globals.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

64 lines
2.1 KiB
C++

/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PS_GLOBALS
#define INCLUDED_PS_GLOBALS
#include "lib/input.h"
#include "lib/frequency_filter.h"
#include "ps/KeyName.h"
#include <unordered_map>
// thin abstraction layer on top of SDL.
// game code should use it instead of SDL_GetMouseState etc. because
// Atlas does not completely emulate SDL (it can only send events).
extern bool g_app_minimized;
extern bool g_app_has_focus;
extern int g_mouse_x, g_mouse_y;
/**
* Indicates whether the mouse is focused on the game window (mouse positions
* should usually be considered inaccurate if this is false)
*/
extern bool g_mouse_active;
/**
* g_scancodes: Key states, indexed by SDL_Scancode constants. If an entry is true,
* it represents a pressed key.
* Updated by GlobalsInputHandler in response to key press/release events.
*/
extern std::unordered_map<int32_t, bool> g_scancodes;
/**
* g_mouse_buttons: Mouse buttons states, indexed by SDL_BUTTON_* constants.
* If an entry is true, it represents a pressed button.
* Updated by GlobalsInputHandler in response to mouse button up/down events.
*
* Be aware that SDL_BUTTON_* constants start at 1. Therefore,
* g_mouse_buttons[0] is unused. The order of entries is as in KeyName.h for MOUSE_*
*/
extern bool g_mouse_buttons[MOUSE_LAST - MOUSE_BASE];
extern InReaction GlobalsInputHandler(const SDL_Event_* ev);
extern PIFrequencyFilter g_frequencyFilter;
#endif // INCLUDED_PS_GLOBALS