vladislavbelov
ffc4a56b9f
Fixes #6846 Differential Revision: https://code.wildfiregames.com/D5185 This was SVN commit r27965.
92 lines
2.0 KiB
C++
92 lines
2.0 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Size2D.h"
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CSize2D::CSize2D() = default;
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CSize2D::CSize2D(const CSize2D& size) : Width(size.Width), Height(size.Height)
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{
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}
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CSize2D::CSize2D(const float width, const float height) : Width(width), Height(height)
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{
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}
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CSize2D& CSize2D::operator=(const CSize2D& size)
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{
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Width = size.Width;
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Height = size.Height;
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return *this;
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}
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bool CSize2D::operator==(const CSize2D& size) const
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{
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return Width == size.Width && Height == size.Height;
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}
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bool CSize2D::operator!=(const CSize2D& size) const
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{
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return !(*this == size);
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}
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CSize2D CSize2D::operator+(const CSize2D& size) const
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{
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return CSize2D(Width + size.Width, Height + size.Height);
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}
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CSize2D CSize2D::operator-(const CSize2D& size) const
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{
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return CSize2D(Width - size.Width, Height - size.Height);
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}
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CSize2D CSize2D::operator/(const float a) const
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{
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return CSize2D(Width / a, Height / a);
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}
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CSize2D CSize2D::operator*(const float a) const
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{
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return CSize2D(Width * a, Height * a);
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}
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void CSize2D::operator+=(const CSize2D& size)
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{
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Width += size.Width;
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Height += size.Height;
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}
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void CSize2D::operator-=(const CSize2D& size)
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{
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Width -= size.Width;
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Height -= size.Height;
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}
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void CSize2D::operator/=(const float a)
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{
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Width /= a;
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Height /= a;
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}
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void CSize2D::operator*=(const float a)
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{
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Width *= a;
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Height *= a;
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}
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