vladislavbelov
ffc4a56b9f
Fixes #6846 Differential Revision: https://code.wildfiregames.com/D5185 This was SVN commit r27965.
84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/* Copyright (C) 2018 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_PATHGOAL
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#define INCLUDED_PATHGOAL
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#include "maths/FixedVector2D.h"
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#include "simulation2/helpers/Position.h"
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/**
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* Pathfinder goal.
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* The goal can be either a point, a circle, or a square (rectangle).
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* For circles/squares, any point inside the shape is considered to be
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* part of the goal.
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* Also, it can be an 'inverted' circle/square, where any point outside
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* the shape is part of the goal.
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*/
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class PathGoal
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{
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public:
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enum Type {
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POINT, // single point
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CIRCLE, // the area inside a circle
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INVERTED_CIRCLE, // the area outside a circle
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SQUARE, // the area inside a square
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INVERTED_SQUARE // the area outside a square
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} type;
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entity_pos_t x, z; // position of center
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entity_pos_t hw, hh; // if [INVERTED_]SQUARE, then half width & height; if [INVERTED_]CIRCLE, then hw is radius
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CFixedVector2D u, v; // if [INVERTED_]SQUARE, then orthogonal unit axes
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entity_pos_t maxdist; // maximum distance wanted between two path waypoints
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/**
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* Returns true if the given navcell contains a part of the goal area.
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*/
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bool NavcellContainsGoal(int i, int j) const;
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/**
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* Returns true if any navcell (i, j) where
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* min(i0,i1) <= i <= max(i0,i1)
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* min(j0,j1) <= j <= max(j0,j1),
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* contains a part of the goal area.
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* If so, arguments i and j (if not NULL) are set to the goal navcell nearest
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* to (i0, j0), assuming the rect has either width or height = 1.
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*/
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bool NavcellRectContainsGoal(int i0, int j0, int i1, int j1, int* i, int* j) const;
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/**
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* Returns true if the rectangle defined by (x0,z0)-(x1,z1) (inclusive)
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* contains a part of the goal area.
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*/
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bool RectContainsGoal(entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1) const;
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/**
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* Returns the minimum distance from the point pos to any point on the goal shape.
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*/
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fixed DistanceToPoint(CFixedVector2D pos) const;
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/**
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* Returns the coordinates of the point on the goal that is closest to the point pos.
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*/
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CFixedVector2D NearestPointOnGoal(CFixedVector2D pos) const;
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};
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#endif // INCLUDED_PATHGOAL
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