1
0
forked from 0ad/0ad
0ad/source/simulation2/scripting/ScriptComponent.h

138 lines
4.5 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTCOMPONENT
#define INCLUDED_SCRIPTCOMPONENT
// These headers are included because they are required in component implementation,
// so including them here transitively makes sense.
#include "scriptinterface/FunctionWrapper.h"
#include "simulation2/system/CmpPtr.h"
#include "simulation2/system/Components.h"
#include "simulation2/system/IComponent.h"
#include "simulation2/system/ParamNode.h"
#include "simulation2/system/SimContext.h"
#include "simulation2/serialization/ISerializer.h"
#include "simulation2/serialization/IDeserializer.h"
#include "ps/CLogger.h"
class CComponentTypeScript
{
NONCOPYABLE(CComponentTypeScript);
public:
CComponentTypeScript(const ScriptInterface& scriptInterface, JS::HandleValue instance);
JS::Value GetInstance() const { return m_Instance.get(); }
void Init(const CParamNode& paramNode, entity_id_t ent);
void Deinit();
void HandleMessage(const CMessage& msg, bool global);
void Serialize(ISerializer& serialize);
void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize, entity_id_t ent);
template<typename R, typename... Ts>
R Call(const char* funcname, const Ts&... params) const
{
R ret;
ScriptRequest rq(m_ScriptInterface);
if (ScriptFunction::Call(rq, m_Instance, funcname, ret, params...))
return ret;
LOGERROR("Error calling component script function %s", funcname);
return R();
}
// CallRef is mainly used for returning script values with correct stack rooting.
template<typename R, typename... Ts>
void CallRef(const char* funcname, R ret, const Ts&... params) const
{
ScriptRequest rq(m_ScriptInterface);
if (!ScriptFunction::Call(rq, m_Instance, funcname, ret, params...))
LOGERROR("Error calling component script function %s", funcname);
}
template<typename... Ts>
void CallVoid(const char* funcname, const Ts&... params) const
{
ScriptRequest rq(m_ScriptInterface);
if (!ScriptFunction::CallVoid(rq, m_Instance, funcname, params...))
LOGERROR("Error calling component script function %s", funcname);
}
private:
const ScriptInterface& m_ScriptInterface;
JS::PersistentRootedValue m_Instance;
};
#define REGISTER_COMPONENT_SCRIPT_WRAPPER(cname) \
void RegisterComponentType_##cname(CComponentManager& mgr) \
{ \
IComponent::RegisterComponentTypeScriptWrapper(mgr, CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \
CCmp##cname::ClassInit(mgr); \
}
#define DEFAULT_SCRIPT_WRAPPER(cname) \
static void ClassInit(CComponentManager& UNUSED(componentManager)) { } \
static IComponent* Allocate(const ScriptInterface& scriptInterface, JS::HandleValue instance) \
{ \
return new CCmp##cname(scriptInterface, instance); \
} \
static void Deallocate(IComponent* cmp) \
{ \
delete static_cast<CCmp##cname*> (cmp); \
} \
CCmp##cname(const ScriptInterface& scriptInterface, JS::HandleValue instance) : m_Script(scriptInterface, instance) { } \
static std::string GetSchema() \
{ \
return "<a:component type='script-wrapper'/><empty/>"; \
} \
void Init(const CParamNode& paramNode) override \
{ \
m_Script.Init(paramNode, GetEntityId()); \
} \
void Deinit() override \
{ \
m_Script.Deinit(); \
} \
void HandleMessage(const CMessage& msg, bool global) override \
{ \
m_Script.HandleMessage(msg, global); \
} \
void Serialize(ISerializer& serialize) override \
{ \
m_Script.Serialize(serialize); \
} \
void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize) override \
{ \
m_Script.Deserialize(paramNode, deserialize, GetEntityId()); \
} \
JS::Value GetJSInstance() const override \
{ \
return m_Script.GetInstance(); \
} \
int GetComponentTypeId() const override \
{ \
return CID_##cname; \
} \
private: \
CComponentTypeScript m_Script; \
public:
#endif // INCLUDED_SCRIPTCOMPONENT