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7 changed files with 13 additions and 7 deletions

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@ -19,9 +19,10 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],

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@ -23,9 +23,10 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +9 capture points regeneration rate per garrisoned unit.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"

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@ -16,9 +16,10 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
],

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@ -19,9 +19,10 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],

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@ -23,9 +23,10 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +7 capture points regeneration rate per garrisoned unit.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"

View File

@ -16,9 +16,10 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],

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@ -4,7 +4,7 @@
<Ranged>
<AttackName>Bow</AttackName>
<Damage>
<Pierce>12</Pierce>
<Pierce>10</Pierce>
<Crush>2.5</Crush>
</Damage>
<MaxRange>55</MaxRange>