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15 changed files with 40 additions and 18 deletions

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@ -19,9 +19,10 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],

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@ -23,9 +23,10 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +9 capture points regeneration rate per garrisoned unit.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"

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@ -16,9 +16,10 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
],

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@ -19,9 +19,10 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],

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@ -23,9 +23,10 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +7 capture points regeneration rate per garrisoned unit.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"

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@ -16,9 +16,10 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],

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@ -0,0 +1,16 @@
{
"genericName": "Professional Garrisons",
"description": "Hire soldiers to hold defenses against enemies.",
"cost": {
"food": 400,
"metal": 200
},
"icon": "coinage.png",
"researchTime": 50,
"tooltip": "Fortresses +4 default arrows.",
"modifications": [
{ "value": "BuildingAI/DefaultArrowCount", "add": 4, "affects": "Fortress" }
],
"affects": ["Fortress"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -2,9 +2,8 @@
"genericName": "Sturdy Foundations",
"description": "Reinforce the foundations in preparation of an attack.",
"cost": {
"wood": 500,
"stone": 500,
"metal": 500
"metal": 100
},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",

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@ -3,16 +3,16 @@
"description": "Murder holes allow hitting enemies at the foot of the tower.",
"cost": {
"wood": 250,
"stone": 100
"stone": 150
},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "murder_holes.png",
"researchTime": 40,
"tooltip": "Sentry and Stone Towers have 0 minimum attack range.",
"tooltip": "Fortresses, Sentry Towers, and Stone Towers have 0 minimum attack range.",
"modifications": [
{ "value": "Attack/Ranged/MinRange", "replace": 0 }
],
"affects": ["SentryTower", "StoneTower", "GreatTower"],
"affects": ["SentryTower", "StoneTower", "GreatTower","Fortress"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

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@ -11,7 +11,7 @@
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>4</DefaultArrowCount>
<DefaultArrowCount op ="add">2</DefaultArrowCount>
<MaxArrowCount>12</MaxArrowCount>
</BuildingAI>
<BuildRestrictions>

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@ -6,7 +6,7 @@
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>3</DefaultArrowCount>
<DefaultArrowCount op="add">1</DefaultArrowCount>
</BuildingAI>
<Cost>
<BuildTime>200</BuildTime>

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@ -14,7 +14,7 @@
</Damage>
<MaxRange>60</MaxRange>
<PrepareTime>400</PrepareTime>
<RepeatTime>4000</RepeatTime>
<RepeatTime>4500</RepeatTime>
<Projectile>
<Speed>100</Speed>
<Spread>2</Spread>
@ -39,7 +39,7 @@
</Distance>
</BuildRestrictions>
<BuildingAI>
<DefaultArrowCount>5</DefaultArrowCount>
<DefaultArrowCount>6</DefaultArrowCount>
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
<GarrisonArrowClasses>Soldier</GarrisonArrowClasses>
</BuildingAI>

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@ -10,7 +10,7 @@
</Ranged>
</Attack>
<BuildingAI>
<DefaultArrowCount>2</DefaultArrowCount>
<DefaultArrowCount op="add">2</DefaultArrowCount>
</BuildingAI>
<Cost>
<BuildTime>150</BuildTime>
@ -50,7 +50,6 @@
tower_watch
tower_crenellations
tower_range
tower_murderholes
tower_health
</Technologies>
</Researcher>

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@ -82,6 +82,8 @@
<Researcher>
<Technologies datatype="tokens">
attack_soldiers_will
tower_murderholes
tower_garrison
art_of_war
poison_arrows
poison_blades

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@ -4,7 +4,7 @@
<Ranged>
<AttackName>Bow</AttackName>
<Damage>
<Pierce>12</Pierce>
<Pierce>10</Pierce>
<Crush>2.5</Crush>
</Damage>
<MaxRange>55</MaxRange>