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4 Commits
a3b860e9ca
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886e8c74bc
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886e8c74bc | |||
b31dd0bedc | |||
5a43dde3a2 | |||
84e256ad0c |
@ -19,9 +19,10 @@
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
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{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
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{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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],
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@ -23,9 +23,10 @@
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +9 capture points regeneration rate per garrisoned unit.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
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{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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@ -16,9 +16,10 @@
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
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{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
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{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
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],
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@ -19,9 +19,10 @@
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
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{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
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{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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],
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@ -23,9 +23,10 @@
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +7 capture points regeneration rate per garrisoned unit.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
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{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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@ -16,9 +16,10 @@
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
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{ "value": "Attack/Ranged/Damage/Pierce", "add": 1.2, "affects": "Structure" },
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{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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],
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@ -0,0 +1,16 @@
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{
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"genericName": "Professional Garrisons",
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"description": "Hire soldiers to hold defenses against enemies.",
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"cost": {
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"food": 400,
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"metal": 200
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},
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"icon": "coinage.png",
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"researchTime": 50,
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"tooltip": "Fortresses +4 default arrows.",
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"modifications": [
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{ "value": "BuildingAI/DefaultArrowCount", "add": 4, "affects": "Fortress" }
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],
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"affects": ["Fortress"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -2,9 +2,8 @@
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"genericName": "Sturdy Foundations",
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"description": "Reinforce the foundations in preparation of an attack.",
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"cost": {
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"wood": 500,
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"stone": 500,
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"metal": 500
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"metal": 100
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},
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"requirements": { "tech": "phase_city" },
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"requirementsTooltip": "Unlocked in City Phase.",
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@ -3,16 +3,16 @@
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"description": "Murder holes allow hitting enemies at the foot of the tower.",
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"cost": {
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"wood": 250,
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"stone": 100
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"stone": 150
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},
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"requirements": { "tech": "phase_city" },
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "murder_holes.png",
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"researchTime": 40,
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"tooltip": "Sentry and Stone Towers have 0 minimum attack range.",
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"tooltip": "Fortresses, Sentry Towers, and Stone Towers have 0 minimum attack range.",
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"modifications": [
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{ "value": "Attack/Ranged/MinRange", "replace": 0 }
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],
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"affects": ["SentryTower", "StoneTower", "GreatTower"],
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"affects": ["SentryTower", "StoneTower", "GreatTower","Fortress"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -11,7 +11,7 @@
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>4</DefaultArrowCount>
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<DefaultArrowCount op ="add">2</DefaultArrowCount>
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<MaxArrowCount>12</MaxArrowCount>
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</BuildingAI>
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<BuildRestrictions>
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@ -6,7 +6,7 @@
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>3</DefaultArrowCount>
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<DefaultArrowCount op="add">1</DefaultArrowCount>
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</BuildingAI>
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<Cost>
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<BuildTime>200</BuildTime>
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@ -14,7 +14,7 @@
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</Damage>
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<MaxRange>60</MaxRange>
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<PrepareTime>400</PrepareTime>
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<RepeatTime>4000</RepeatTime>
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<RepeatTime>4500</RepeatTime>
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<Projectile>
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<Speed>100</Speed>
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<Spread>2</Spread>
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@ -39,7 +39,7 @@
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</Distance>
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</BuildRestrictions>
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<BuildingAI>
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<DefaultArrowCount>5</DefaultArrowCount>
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<DefaultArrowCount>6</DefaultArrowCount>
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<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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<GarrisonArrowClasses>Soldier</GarrisonArrowClasses>
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</BuildingAI>
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@ -10,7 +10,7 @@
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>2</DefaultArrowCount>
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<DefaultArrowCount op="add">2</DefaultArrowCount>
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</BuildingAI>
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<Cost>
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<BuildTime>150</BuildTime>
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@ -50,7 +50,6 @@
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tower_watch
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tower_crenellations
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tower_range
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tower_murderholes
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tower_health
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</Technologies>
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</Researcher>
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@ -82,6 +82,8 @@
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<Researcher>
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<Technologies datatype="tokens">
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attack_soldiers_will
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tower_murderholes
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tower_garrison
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art_of_war
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poison_arrows
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poison_blades
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@ -4,7 +4,7 @@
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<Ranged>
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<AttackName>Bow</AttackName>
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<Damage>
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<Pierce>12</Pierce>
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<Pierce>10</Pierce>
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<Crush>2.5</Crush>
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</Damage>
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<MaxRange>55</MaxRange>
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