0ad/source/pch/atlas/precompiled.h

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#include "lib/precompiled.h" // common precompiled header
// Atlas-specific PCH:
#if HAVE_PCH
#include "tools/atlas/GameInterface/Messages.h"
#include "ps/CStr.h"
#include "ps/Errors.h"
#include "graphics/GameView.h"
#endif // HAVE_PCH