forked from 0ad/0ad
23 lines
323 B
C
23 lines
323 B
C
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#ifndef ACTORVIEWER_H__
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#define ACTORVIEWER_H__
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struct ActorViewerImpl;
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class ActorViewer
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{
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public:
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ActorViewer();
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~ActorViewer();
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void SetActor(const CStrW& id, const CStrW& animation);
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void Render();
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void Update(float dt);
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private:
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ActorViewerImpl& m;
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NO_COPY_CTOR(ActorViewer);
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};
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#endif // ACTORVIEWER_H__
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