0ad/source/terrain/MiniPatch.h

37 lines
545 B
C
Raw Normal View History

#ifndef MINIPATCH_H
#define MINIPATCH_H
#include "res/res.h"
#include "Color.h"
#include "Vector3D.h"
struct STerrainVertex
{
CVector3D m_Position;
CVector3D m_Normal;
RGBColor m_Color;
};
class CMiniPatch
{
public:
CMiniPatch();
~CMiniPatch();
void Initialize (STerrainVertex *first_vertex);
Handle Tex1, Tex2;
Handle m_AlphaMap;
CMiniPatch *m_pRightNeighbor;
CPatch *m_pParrent;
unsigned char m_RenderStage;
unsigned int m_LastRenderedFrame;
unsigned char m_Rotation;
STerrainVertex *m_pVertices;
};
#endif