2005-12-29 07:37:17 +01:00
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//Desc: Contains classes for smooth splines
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//Borrowed from Game Programming Gems4. (Slightly changed to better suit our purposes
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//(and compatability). Any references to external material can be found there
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2006-01-07 02:04:26 +01:00
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#ifndef NUSPLINE_H
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#define NUSPLINE_H
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2005-12-29 07:37:17 +01:00
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#define MAX_SPLINE_NODES 30
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#include <stdlib.h>
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#include "Vector3D.h"
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struct SplineData
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{
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CVector3D Position;
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CVector3D Velocity;
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float Distance;
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};
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class RNSpline
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{
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public:
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void Init(){ NodeCount = 0; }
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void AddNode(const CVector3D &pos);
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void BuildSpline();
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CVector3D GetPosition(float time);
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std::vector<SplineData> Node;
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float MaxDistance;
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int NodeCount;
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protected:
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CVector3D GetStartVelocity(int index);
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CVector3D GetEndVelocity(int index);
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};
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class SNSpline : public RNSpline
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{
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public:
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void BuildSpline(){ RNSpline::BuildSpline(); Smooth(); Smooth(); Smooth(); }
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void Smooth();
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};
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class TNSpline : public SNSpline
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{
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public:
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void AddNode(const CVector3D &pos, float timePeriod);
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void PushNode() { Node.push_back( SplineData() ); }
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void InsertNode(const int index, const CVector3D &pos, float timePeriod);
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void RemoveNode(const int index);
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void BuildSpline(){ RNSpline::BuildSpline(); Smooth(); Smooth(); Smooth(); }
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void Smooth(){ SNSpline::Smooth(); Constrain(); }
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void Constrain();
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2006-01-07 02:04:26 +01:00
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};
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#endif // NUSPLINE_H
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