forked from 0ad/0ad
34 lines
886 B
C++
34 lines
886 B
C++
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/**
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* File : Scene.cpp
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* Project : graphics
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* Description : This file contains default implementations and utilities
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* : to be used together with the Scene interface and related
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* : classes.
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*
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* @note This file would fit just as well into the graphics/ subdirectory.
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*
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* @author Nicolai Haehnle <nicolai@wildfiregames.com>
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**/
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#include "precompiled.h"
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#include "graphics/Model.h"
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#include "renderer/Scene.h"
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///////////////////////////////////////////////////////////
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// Default implementation traverses the model recursively and uses
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// SubmitNonRecursive for the actual work.
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void SceneCollector::SubmitRecursive(CModel* model)
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{
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SubmitNonRecursive(model);
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const std::vector<CModel::Prop>& props = model->GetProps();
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for (uint i=0;i<props.size();i++) {
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SubmitRecursive(props[i].m_Model);
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}
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}
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