0ad/source/simulation2/serialization/StdSerializer.cpp

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/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "StdSerializer.h"
#include <ostream>
CStdSerializer::CStdSerializer(ScriptInterface& scriptInterface, std::ostream& stream) :
CBinarySerializer(scriptInterface), m_Stream(stream)
{
}
void CStdSerializer::Put(const char* UNUSED(name), const u8* data, size_t len)
{
m_Stream.write((const char*)data, len);
}