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SimulationScriptInit.h
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[requires workspace rebuild due to added directory] replace ONCE with direct calls to ScriptingInit in simulation/network code as well. note: GameSetup is now responsible for calling ServerSession's init instead of Server doing it added simulation/scripting with a module that takes care of all scripting init (reduces CCD) This was SVN commit r5883.
2008-04-13 16:50:11 +02:00
extern
void
SimulationScriptInit
(
)
;
committing the current status of dacian's new network code on matei's request also includes sound support. GameSetup: ensure all ScriptingInit are called; moved simulation ScriptingInits and init/shutdown to SimulationScriptInit.cpp (reduces #includes) This was SVN commit r6028.
2008-06-16 20:19:35 +02:00
extern
void
SimulationInit
(
)
;
extern
void
SimulationShutdown
(
)
;
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