#include "MiniPatch.h"
CMiniPatch::CMiniPatch()
{
Tex1 = Tex2 = 0;
m_AlphaMap = 0;
m_pRightNeighbor = NULL;
m_pParrent = NULL;
m_Rotation = 0;
m_RenderStage = 0;
m_LastRenderedFrame = 0;
}
CMiniPatch::~CMiniPatch()
void CMiniPatch::Initialize (STerrainVertex *first_vertex)
m_pVertices = first_vertex;