2009-04-18 19:00:33 +02:00
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2009-04-18 19:51:05 +02:00
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/*
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* Default particle emitter implementation.
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2007-05-07 18:33:24 +02:00
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*/
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2006-04-24 01:14:18 +02:00
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2007-05-07 18:33:24 +02:00
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#ifndef INCLUDED_DEFAULTEMITTER
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#define INCLUDED_DEFAULTEMITTER
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2006-04-24 01:14:18 +02:00
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#include "ParticleEmitter.h"
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class CDefaultEmitter : public CEmitter
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{
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public:
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CDefaultEmitter(const int MAX_PARTICLES = 4000, const int lifetime = -1);
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2007-05-02 14:07:08 +02:00
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virtual ~CDefaultEmitter(void);
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2006-04-24 01:14:18 +02:00
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2007-05-02 14:07:08 +02:00
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// Sets up emitter to the default particle effect.
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virtual bool Setup();
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2006-04-24 01:14:18 +02:00
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};
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#endif
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