0ad/terrain/bak/0/RenderPrims.h

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//***********************************************************
//
// Name: RenderPrims.H
// Author: Poya Manouchehri
//
// Description: Primitive classes for rendering
//
//***********************************************************
#ifndef RENDERPRIMS_H
#define RENDERPRIMS_H
#include "Vector3D.H"
#include "Types.H"
//shader register constants
#define CONST_VERTREG_WORLDMATRIX (0)
#define CONST_VERTREG_WVPMATRIX (4)
#define CONST_VERTREG_LIGHTPOS (10)
#define CONST_VERTREG_LIGHTRANGE (11)
#define CONST_VERTREG_ZERO (14)
#define CONST_VERTREG_HALF (15)
#define CONST_VERTREG_ONE (16)
#define CONST_VERTREG_EIGHT (17)
#define CONST_VERTREG_EYEPOS (18)
#define CONST_PIXREG_A (0)
#define CONST_PIXREG_B (1)
#define CONST_PIXREG_GAMB (2)
#define CONST_PIXREG_MAMB (3)
#define CONST_PIXREG_MEMM (4)
#define CONST_PIXREG_MDIFF (3)
#define CONST_PIXREG_MSPEC (4)
#define CONST_PIXREG_LDIFF (5)
#define CONST_PIXREG_LSPEC (6)
extern inline DWORD RGBA (BYTE B, BYTE G, BYTE R, BYTE A)
{
return (A << 24 | B << 16 | G << 8 | R);
}
extern inline DWORD BGRA (BYTE B, BYTE G, BYTE R, BYTE A)
{
return (A << 24 | R << 16 | G << 8 | B);
}
#endif