2012-08-15 02:10:44 +02:00
|
|
|
/* Copyright (C) 2012 Wildfire Games.
|
|
|
|
* This file is part of 0 A.D.
|
|
|
|
*
|
|
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef INCLUDED_CSOUNDBASE_H
|
|
|
|
#define INCLUDED_CSOUNDBASE_H
|
|
|
|
|
2012-08-31 21:08:41 +02:00
|
|
|
#include "lib/config2.h"
|
|
|
|
|
|
|
|
#if CONFIG2_AUDIO
|
|
|
|
|
2012-08-15 02:10:44 +02:00
|
|
|
#include "lib/external_libraries/openal.h"
|
|
|
|
#include "soundmanager/items/ISoundItem.h"
|
|
|
|
#include "soundmanager/data/SoundData.h"
|
|
|
|
|
|
|
|
class CSoundBase : public ISoundItem
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
|
|
|
|
ALuint m_ALSource;
|
|
|
|
CSoundData* m_SoundData;
|
|
|
|
|
|
|
|
bool m_LastPlay;
|
|
|
|
bool m_Looping;
|
|
|
|
bool m_ShouldBePlaying;
|
|
|
|
|
|
|
|
double m_StartFadeTime;
|
|
|
|
double m_EndFadeTime;
|
|
|
|
ALfloat m_StartVolume;
|
|
|
|
ALfloat m_EndVolume;
|
|
|
|
|
|
|
|
public:
|
|
|
|
CSoundBase();
|
|
|
|
|
|
|
|
virtual ~CSoundBase();
|
|
|
|
|
|
|
|
virtual bool InitOpenAL();
|
|
|
|
virtual void ResetVars();
|
|
|
|
virtual void EnsurePlay();
|
|
|
|
|
|
|
|
virtual void SetGain(ALfloat gain);
|
|
|
|
virtual void SetRollOff(ALfloat gain);
|
|
|
|
virtual void SetPitch(ALfloat pitch);
|
|
|
|
virtual void SetDirection(const CVector3D& direction);
|
|
|
|
virtual void SetCone(ALfloat innerCone, ALfloat outerCone, ALfloat coneGain);
|
|
|
|
virtual void SetLastPlay(bool last);
|
2013-01-07 22:02:22 +01:00
|
|
|
virtual bool IsFading();
|
2012-08-15 02:10:44 +02:00
|
|
|
|
|
|
|
void Play();
|
|
|
|
void PlayAndDelete();
|
|
|
|
bool IdleTask();
|
|
|
|
void PlayLoop();
|
|
|
|
void Stop();
|
|
|
|
void StopAndDelete();
|
|
|
|
void FadeToIn(ALfloat newVolume, double fadeDuration);
|
|
|
|
|
|
|
|
void PlayAsMusic();
|
|
|
|
void PlayAsAmbient();
|
|
|
|
|
2012-11-18 23:39:20 +01:00
|
|
|
CStrW* GetName();
|
2012-08-15 02:10:44 +02:00
|
|
|
|
|
|
|
virtual bool GetLooping();
|
|
|
|
virtual void SetLooping(bool loops);
|
|
|
|
virtual bool IsPlaying();
|
|
|
|
virtual void SetLocation(const CVector3D& position);
|
|
|
|
virtual void FadeAndDelete(double fadeTime);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
2012-11-18 23:39:20 +01:00
|
|
|
void SetNameFromPath(VfsPath& itemPath);
|
2012-08-15 02:10:44 +02:00
|
|
|
void ResetFade();
|
|
|
|
bool HandleFade();
|
|
|
|
};
|
|
|
|
|
2012-08-31 21:08:41 +02:00
|
|
|
#endif // CONFIG2_AUDIO
|
|
|
|
|
2012-08-15 02:10:44 +02:00
|
|
|
#endif // INCLUDED_CSOUNDBASE_H
|