forked from 0ad/0ad
14 lines
205 B
C++
14 lines
205 B
C++
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#include "precompiled.h"
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#include "Player.h"
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#include "Network/NetMessage.h"
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CPlayer::CPlayer(uint playerID):
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m_PlayerID(playerID)
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{}
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bool CPlayer::ValidateCommand(CNetMessage *pMsg)
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{
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return true;
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}
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