0ad/source/soundmanager/items/CSoundItem.h

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/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CSOUNDITEM_H
#define INCLUDED_CSOUNDITEM_H
#include "lib/config2.h"
#if CONFIG2_AUDIO
#include "CSoundBase.h"
#include "soundmanager/data/SoundData.h"
class CSoundItem : public CSoundBase
{
public:
CSoundItem();
CSoundItem(CSoundData* sndData);
virtual ~CSoundItem();
void Attach(CSoundData* itemData);
bool IdleTask();
};
#endif // CONFIG2_AUDIO
#endif // INCLUDED_CSOUNDITEM_H