2005-12-02 08:37:57 +01:00
|
|
|
#include "precompiled.h"
|
|
|
|
|
|
|
|
#include "MessageHandler.h"
|
2005-12-02 22:08:10 +01:00
|
|
|
#include "../CommandProc.h"
|
2005-12-02 08:37:57 +01:00
|
|
|
|
|
|
|
#include "simulation/BaseEntityCollection.h"
|
2005-12-02 22:08:10 +01:00
|
|
|
#include "simulation/EntityManager.h"
|
2005-12-02 08:37:57 +01:00
|
|
|
#include "graphics/Unit.h"
|
|
|
|
#include "graphics/UnitManager.h"
|
|
|
|
#include "graphics/Model.h"
|
|
|
|
#include "maths/Matrix3D.h"
|
2005-12-02 22:08:10 +01:00
|
|
|
#include "ps/CLogger.h"
|
|
|
|
#include "ps/Game.h"
|
|
|
|
|
|
|
|
#define LOG_CATEGORY "editor"
|
2005-12-02 08:37:57 +01:00
|
|
|
|
|
|
|
namespace AtlasMessage {
|
|
|
|
|
|
|
|
QUERYHANDLER(GetEntitiesList)
|
|
|
|
{
|
|
|
|
std::vector<CStrW> names;
|
|
|
|
g_EntityTemplateCollection.getBaseEntityNames(names);
|
|
|
|
for (std::vector<CStrW>::iterator it = names.begin(); it != names.end(); ++it)
|
|
|
|
{
|
2005-12-02 22:08:10 +01:00
|
|
|
//CBaseEntity* baseent = g_EntityTemplateCollection.getTemplate(*it);
|
2005-12-02 08:37:57 +01:00
|
|
|
sEntitiesListItem e;
|
2005-12-02 22:08:10 +01:00
|
|
|
e.id = *it;
|
|
|
|
e.name = *it; //baseent->m_Tag
|
2005-12-02 08:37:57 +01:00
|
|
|
msg->entities.push_back(e);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static CUnit* g_PreviewUnit = NULL;
|
2005-12-02 22:08:10 +01:00
|
|
|
static CStrW g_PreviewUnitID;
|
|
|
|
|
|
|
|
static CVector3D GetUnitPos(const Position& pos)
|
|
|
|
{
|
|
|
|
static CVector3D vec;
|
|
|
|
pos.GetWorldSpace(vec, vec); // if msg->pos is 'Unchanged', use the previous pos
|
|
|
|
return vec;
|
|
|
|
}
|
2005-12-02 08:37:57 +01:00
|
|
|
|
|
|
|
MESSAGEHANDLER(EntityPreview)
|
|
|
|
{
|
2005-12-02 22:08:10 +01:00
|
|
|
if (msg->id != g_PreviewUnitID)
|
2005-12-02 08:37:57 +01:00
|
|
|
{
|
|
|
|
// Delete old unit
|
|
|
|
if (g_PreviewUnit)
|
|
|
|
{
|
|
|
|
g_UnitMan.RemoveUnit(g_PreviewUnit);
|
|
|
|
delete g_PreviewUnit;
|
|
|
|
g_PreviewUnit = NULL;
|
|
|
|
}
|
|
|
|
|
2005-12-02 22:08:10 +01:00
|
|
|
if (msg->id.length())
|
2005-12-02 08:37:57 +01:00
|
|
|
{
|
|
|
|
// Create new unit
|
2005-12-02 22:08:10 +01:00
|
|
|
CBaseEntity* base = g_EntityTemplateCollection.getTemplate(msg->id);
|
|
|
|
if (base) // (ignore errors)
|
2005-12-02 08:37:57 +01:00
|
|
|
{
|
|
|
|
g_PreviewUnit = g_UnitMan.CreateUnit(base->m_actorName, 0);
|
|
|
|
// TODO: set player (for colour)
|
|
|
|
// TODO: variations
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
2005-12-02 22:08:10 +01:00
|
|
|
g_PreviewUnitID = msg->id;
|
2005-12-02 08:37:57 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if (g_PreviewUnit)
|
|
|
|
{
|
2005-12-02 22:08:10 +01:00
|
|
|
CVector3D pos = GetUnitPos(msg->pos);
|
2005-12-02 08:37:57 +01:00
|
|
|
|
|
|
|
float s, c;
|
2005-12-02 22:08:10 +01:00
|
|
|
|
2005-12-02 08:37:57 +01:00
|
|
|
if (msg->usetarget)
|
|
|
|
{
|
2005-12-02 22:08:10 +01:00
|
|
|
CVector3D target;
|
|
|
|
msg->target.GetWorldSpace(target, pos.Y);
|
|
|
|
CVector2D dir(target.X-pos.X, target.Z-pos.Z);
|
|
|
|
dir = dir.normalize();
|
|
|
|
s = dir.x;
|
|
|
|
c = dir.y;
|
2005-12-02 08:37:57 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
s = sin(msg->angle);
|
|
|
|
c = cos(msg->angle);
|
|
|
|
}
|
|
|
|
|
|
|
|
CMatrix3D m;
|
|
|
|
m._11 = -c; m._12 = 0.0f; m._13 = -s; m._14 = pos.X;
|
|
|
|
m._21 = 0.0f; m._22 = 1.0f; m._23 = 0.0f; m._24 = pos.Y;
|
|
|
|
m._31 = s; m._32 = 0.0f; m._33 = -c; m._34 = pos.Z;
|
|
|
|
m._41 = 0.0f; m._42 = 0.0f; m._43 = 0.0f; m._44 = 1.0f;
|
|
|
|
g_PreviewUnit->GetModel()->SetTransform(m);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-12-02 22:08:10 +01:00
|
|
|
BEGIN_COMMAND(CreateEntity)
|
|
|
|
|
|
|
|
HEntity m_Entity;
|
|
|
|
CVector3D m_Pos;
|
|
|
|
float m_Angle;
|
|
|
|
|
|
|
|
void Construct()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
void Destruct()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void Do()
|
|
|
|
{
|
|
|
|
m_Pos = GetUnitPos(d->pos);
|
|
|
|
|
|
|
|
if (d->usetarget)
|
|
|
|
{
|
|
|
|
CVector3D target;
|
|
|
|
d->target.GetWorldSpace(target, m_Pos.Y);
|
|
|
|
CVector2D dir(target.X-m_Pos.X, target.Z-m_Pos.Z);
|
|
|
|
m_Angle = atan2(dir.x, dir.y);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_Angle = d->angle;
|
|
|
|
}
|
|
|
|
|
|
|
|
Redo();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Redo()
|
|
|
|
{
|
|
|
|
CBaseEntity* base = g_EntityTemplateCollection.getTemplate(d->id);
|
|
|
|
if (! base)
|
|
|
|
LOG(ERROR, LOG_CATEGORY, "Failed to load entity template '%ls'", d->id.c_str());
|
|
|
|
else
|
|
|
|
{
|
|
|
|
HEntity ent = g_EntityManager.create(base, m_Pos, m_Angle);
|
|
|
|
|
|
|
|
if (! ent)
|
|
|
|
LOG(ERROR, LOG_CATEGORY, "Failed to create entity of type '%ls'", d->id.c_str());
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// TODO: player ID
|
|
|
|
ent->SetPlayer(g_Game->GetLocalPlayer());
|
|
|
|
|
|
|
|
m_Entity = ent;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Undo()
|
|
|
|
{
|
|
|
|
m_Entity->kill();
|
|
|
|
m_Entity = HEntity();
|
|
|
|
}
|
|
|
|
|
|
|
|
END_COMMAND(CreateEntity)
|
|
|
|
|
2005-12-02 08:37:57 +01:00
|
|
|
|
|
|
|
}
|