forked from 0ad/0ad
65 lines
1.4 KiB
C
65 lines
1.4 KiB
C
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//***********************************************************
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//
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// Name: Vector3D.H
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// Last Update: 28/1/02
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// Author: Poya Manouchehri
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//
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// Description: Provides an interface for a vector in R3 and
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// allows vector and scalar operations on it
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//
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//***********************************************************
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#ifndef VECTOR3D_H
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#define VECTOR3D_H
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#include <math.h>
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#include "MathUtil.H"
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#include "Types.H"
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class CVector3D
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{
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public:
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float X, Y, Z;
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public:
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CVector3D ();
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CVector3D (float x, float y, float z);
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int operator == (CVector3D &vector);
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int operator != (CVector3D &vector);
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int operator ! ();
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//vector addition
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CVector3D operator + (CVector3D &vector);
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//vector addition/assignment
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CVector3D &operator += (CVector3D &vector);
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//vector subtraction
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CVector3D operator - (CVector3D &vector);
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//vector subtraction/assignment
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CVector3D &operator -= (CVector3D &vector);
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//scalar multiplication
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CVector3D operator * (float value);
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//scalar multiplication/assignment
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CVector3D operator *= (float value);
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public:
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void Set (float x, float y, float z);
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void Clear ();
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//Dot product
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float Dot (CVector3D &vector);
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//Cross product
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CVector3D Cross (CVector3D &vector);
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//Returns length of the vector
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float GetLength ();
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void Normalize ();
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//Returns a color which describes the vector
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SColor4ub ConvertToColor (float alpha_factor);
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};
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#endif
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