forked from 0ad/0ad
Revising the loading screen tips and adding new ones
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ROMAN ARMY CAMP
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Buildable in neutral or enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory.
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Construct rams and train citizen soldiers.
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Garrison units to slowly heal them and protect the army camp from attacks and decay.
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Buildable in neutral or enemy territory. Good for setting up a secret base behind enemy lines or to consolidate gains within enemy territory.
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Constructs Rams and trains high-rank Citizen Soldiers.
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Fires arrows at any enemies in sight.
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Garrison units inside for protection and additional arrows.
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ARROW SHIPS
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The basic Warship for most factions.
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Transport up to 30 troops across the water.
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The basic Warship for most civilizations.
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Transports up to 30 troops across the water.
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Good against melee Warships, such as Ramming Ships and Fire Ships.
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Countered by Siege Ships and other Arrow Ships.
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BARRACKS
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Train all citizen soldiers. Some civilizations can unlock the training of champions as well.
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Units gain experience while garrisoned inside the building.
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Build one early to train citizen soldiers while you phase up your settlement.
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Build in a forward base to resupply your assault with fresh troops.
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Trains all Citizen Infantry. Some civilizations can unlock the training of Champions in it as well.
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Units gain experience while garrisoned inside.
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Build one early to train Citizen Soldiers while you phase up your settlement.
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Build near the front lines to resupply your assault with fresh troops.
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binaries/data/mods/public/gui/text/tips/barter.txt
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binaries/data/mods/public/gui/text/tips/barter.txt
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BARTER
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At the Market structure, a player can exchange a resource for another of a different type.
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Rates are affected globally by all players. Turn this into an advantage by checking prices regularly.
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BIOMES
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Biomes can be used on some random maps and determine which region of the world the map represents.
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They influence the appearence of the maps and also the amount of resources that are available.
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Biomes can be used on some random maps to determine which region of the world the map represents.
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They influence the appearence of the maps and also the available amount of different resources.
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WAR DOG
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A dog that the Britons can train at the cavalry stable.
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A unique dog unit that the Britons can train at the Cavalry Stable.
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Has low health, but is fast and will fearlessly attack enemies.
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Cannot capture or destroy structures.
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Use them as support in your army or for quick raids.
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CARTHAGINIAN SACRED BAND
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Champion Spearmen and Champion Cavalry Spearmen for Carthage.
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Both are trainable from the Temple, instead of the Fortress like most other champions.
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Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy shock against siege weapons and skirmishers.
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Champion Spearmen and Champion Cavalry Spearmen for the Carthaginians.
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Trainable from the Temple, unlike most other Champions.
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Use the Spearmen to counter enemy Cavalry. Use the Cavalry as heavy shock against Siege Weapons and Ranged Infantry.
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CARTHAGINIAN NAVAL SHIPYARD
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Special dock of the Carthaginians to construct warships.
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Garrison ships inside to slowly repair them.
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Much stronger than other docks, but also more expensive.
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Special Dock of the Carthaginians to construct Warships.
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Garrison Ships inside to slowly repair them.
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Much stronger than other Docks, but also more expensive.
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CATAPULTS
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Ranged siege engines that are good against structures.
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Expensive and slow.
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Long-ranged Siege Engines.
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Devastating against structures, but also expensive and slow.
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Pack up into carts for movement, and unpack into stationary engines for attack!
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CAVALRY STABLE
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Trains cavalry units and lets you research cavalry specific technologies.
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Trains Cavalry Units and lets you research cavalry-specific technologies.
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Units gain experience while garrisoned inside the structure.
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CELTIC HEAVY ARROW SHIP
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The main warship for the Britons, Gauls, and Iberians.
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The main Warship for the Britons, Gauls, and Iberians.
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Can transport up to 40 units.
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Can be improved with greater health and garrison capacity.
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Research special technologies to improve them with greater health and garrison capacity.
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CITY WALLS
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Strong stone walls that help you protect your city.
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When your ranged infantry units are occupying the turrets, they have additional armor and can shoot at the enemy.
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Vulnerable to siege weapons like catapults, rams and war elephants.
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Occupy the turrets with Ranged Infantry for increased defense and greater vision range.
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Knock them down with Siege Engines like Catapults, Battering Rams, or War Elephants.
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binaries/data/mods/public/gui/text/tips/civic_center.txt
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binaries/data/mods/public/gui/text/tips/civic_center.txt
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CIVIC CENTER
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The foundation of your new colony.
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Claim large tracts of land by building them in previously unclaimed territory.
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Trains all Citizens: Female Citizens, Citizen Infantry, and Citizen Cavalry.
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CIVIC CENTERS
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The foundation of your new colony.
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Claim large tracts of territory.
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Can be built in friendly and neutral territory.
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Train citizens: female citizens, infantry citizen-soldiers, and cavalry citizen-soldiers.
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CONTROL GROUPS
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Save your current selection to a hotkey by pressing CTRL + a number from 0 to 9 (by default) simultaneously.
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After the control group has been created, quickly select them again by pressing the assigned number.
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A double click additionally centers the camera to the selection.
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DEFAULT FORMATION
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Right-click an icon to set the default formation: units that are ordered to walk or patrol will automatically use it.
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Can be de-activated by choosing “no formation” as the default.
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Can be deactivated by choosing “no formation” as the default.
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The “Formation control” option lets you choose whether formations disband for orders other than walking or patrolling.
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DEFENSE TOWER
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Defend a vulnerable position by building these strong watchtowers.
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Has a large vision range and shoots arrows at any enemy in sight.
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Garrison Infantry inside to increase its firepower.
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DEFENSE TOWERS
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Strong watchtowers, which help you defend your position.
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They have a large vision range and will shoot arrows at the enemy in sight.
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You can garrison more infantry inside them to increase the number of arrows they shoot.
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binaries/data/mods/public/gui/text/tips/dock.txt
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binaries/data/mods/public/gui/text/tips/dock.txt
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DOCK
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Buildable in neutral and allied territory.
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Constructs various Ships for economic and military needs.
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Also serves as a resource dropsite.
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Can be set up as a trade point for both naval and land Traders.
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ELEPHANT STABLE
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The structure is available to some civilizations to train elephant units.
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Units gain experience while garrisoned inside the building.
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Available to some civilizations to train Elephants.
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Units gain experience while garrisoned inside.
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EMBASSIES AND MERCENARY CAMPS
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Special structures allowing you to hire mercenaries for your army.
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Mercenaries will not gather resources and cost only metal, but they are experienced and strong.
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Special structures allowing you to hire Mercenaries for your army.
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Mercenaries cannot gather resources, but only cost metal, are trained quickly, and start at Advanced rank.
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binaries/data/mods/public/gui/text/tips/fire_ship.txt
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binaries/data/mods/public/gui/text/tips/fire_ship.txt
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FIRESHIP
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Available to the Britons, Gauls, and Iberians.
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Causes fire damage to nearby Ships, but gradually loses health over time as well.
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Construct a few, move them to the enemy fleet, then ignite them to set them ablaze.
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Very good against Siege Ships.
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FISHING
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Fish the seas for a bountiful harvest.
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Fishing boats carry a large amount of food per trip.
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Fishing is faster than gathering food on fields.
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Fishing boats can carry a large amount of food and gather faster than Workers on fields.
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Careful! Fish are not an infinite resource! Although they do slowly repopulate when left alone.
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FORGE
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Research structure for all factions.
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Research weapon and armor upgrades for your units.
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Research structure for all civilizations.
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Provides valuable weapon and armor upgrades for your units.
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FORTRESS
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Usually the strongest structure of a civilization and the place where you can train Heroes.
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Usually the strongest structure of a civilization.
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Garrison soldiers inside to add more firepower to its defense.
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FREEHAND POSITION
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Gain an advantage on the battleground by tactically positioning your units!
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Therefore select some units, press and hold the right mouse button, draw any line, then release the button.
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To do it, select some units, press and hold the right mouse button, draw any line, then release the button.
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Your units will now spread out on this line.
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RESOURCE GATHERING
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Use citizen-soldiers and female citizens to gather resources.
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Female citizens gather vegetable resources faster.
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Infantry citizen-soldiers are faster gathering minerals.
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Cavalry citizen-soldiers are faster gathering meat.
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The higher the level of a citizen-soldier (advanced, elite), the better he fights, but the less efficient he is at gathering resources.
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Use Citizens to gather resources.
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Female citizens are best at gathering fruit and grain.
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Citizen Infantry excel at gathering wood, stone, and metal.
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Citizen Cavalry can only gather meat, but do so very quickly.
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FIRESHIPS
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Available to the Britons, Gauls, and Iberians.
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Construct them, move them near enemy ships, then ignite them to set them ablaze.
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They cause Fire damage to nearby enemy ships and themselves start to lose health.
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Very good against Siege Ships.
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LIGHTHOUSE
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Special Ptolemaic structures to increase your vision range when built on the shore.
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Special structure solely available to the Ptolemies.
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Increases your vision range when built on the shore.
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binaries/data/mods/public/gui/text/tips/loot.txt
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binaries/data/mods/public/gui/text/tips/loot.txt
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LOOT
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When you kill units or destroy structures, you will gain a certain number of resources, plus what they are carrying.
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MAP FLARE
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Use this feature to let your team know where on the map something important happens.
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They will see the flare on their minimap.
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They will also see the flare on their minimap.
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MAURYAN WORKER ELEPHANT
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Exclusively available to the Mauryas, right from the Village Phase.
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Serves as a mobile dropsite, enabling you to efficiently gather resources outside of your territory.
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Can also build structures.
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PYRAMIDS OF MEROË
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Special structures available for the Kushites.
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The small pyramids improve the gathering rate of the workers around them.
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Special structures available to the Kushites.
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The small pyramids improve the gathering rate of workers around them.
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The large pyramids increase the military capabilities of soldiers around them.
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binaries/data/mods/public/gui/text/tips/nomad_mode.txt
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NOMAD MODE
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Only available for the "Random" map type.
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Players will be randomly dropped on the map without a Civic Center.
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Requires the "Medium" starting resource setting in order for players to be able to build their first one.
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Don't immediately start building the Civic Center, scout for a good location for your base first.
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ORDER ONE UNIT
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When right-clicking While holding the “Order one unit” hotkey (by default ALT), only one random unit from the current selection will perform the assigned task.
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OUTPOSTS
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Build in neutral or own territory.
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Cheap and quickly built, but weak.
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Garrison infantry for extensive vision, and to prevent losing control of the outpost due to territory decay.
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Build in neutral or own territory to monitor large areas of the map.
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Cheap and quickly built, but weak and easily captured.
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Garrison Infantry to extend the vision range, and to prevent losing control over it due to territory decay.
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PALISADE WALLS
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A quick, cheap wooden wall available to all factions.
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Most factions have access to them in Village Phase.
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A quick, cheap wooden wall for moderate defense.
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Available to most civilizations in Village Phase.
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ACHAEMENID ARCHITECTURE
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Special technology for the Persians.
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Structures +25% health.
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Build time lengthened by +20% as a consequence.
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Persians also have access to a great number of structural and defensive technologies.
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Special technology exclusive to the Persians.
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Structures gain +25% health, but their build time lengthened by +20% as a consequence.
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Persians also have access to a great number of other structural and defensive technologies.
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PIKEMEN
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Heavily armored and slow. Low attack.
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Used against cavalry or against other melee infantry to pin them in place.
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Available to: Kushites, Macedonians, Ptolemies, and Seleucids.
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Available to the Kushites, Macedonians, Ptolemies, and Seleucids.
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Heavily armored, but low attack damage.
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Use against Cavalry or against other Melee Infantry to pin them in place.
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binaries/data/mods/public/gui/text/tips/queue_orders.txt
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binaries/data/mods/public/gui/text/tips/queue_orders.txt
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QUEUE ORDERS
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While holding the “Queue order” hotkey (by default SHIFT), queue multiple tasks for units by right-clicking.
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Once a task is done they will automatically execute their next task.
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The queue will be reset if the unit receives a manual order.
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SIEGE WARSHIP
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The heaviest standard warship. Available to: Carthaginians, Ptolemies, Romans, Seleucids, and Han Chinese.
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Strong crush damage and long range make them good against Arrow Ships and Buildings near the shore.
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Countered by melee ships, such as Ramming Ships and Fire Ships, and other Siege Ships.
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binaries/data/mods/public/gui/text/tips/ramming_ship.txt
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binaries/data/mods/public/gui/text/tips/ramming_ship.txt
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RAMMING SHIP
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Strong and fast melee ship available to Mediterranean civilizations.
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Transports up to 30 troops swiftly across the water.
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Good against Siege Ships due to its speed and strong ramming attack.
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Countered by Arrow Ships and Defense Towers.
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RAMMING SHIPS
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A strong and fast melee ship available to Mediterranean civilizations.
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Transport up to 30 troops swiftly across the water.
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Good against Siege Ships due to speed and strong ramming attack.
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Countered by Arrow Ships and Defense Towers.
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RESOURCE COUNTER
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The resource counter panel shows you how much of each resources you have at the moment.
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The number below it shows you how many citizens are currently gathering them.
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Located in the top left corner of the screen.
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Keep tabs on how much of each resource you've stockpiled in your treasury and how many units are currently gathering them.
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Keep an eye on it while playing to avoid running out in crucial moments.
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Generally flat, with a few watering holes and rocky outcrops.
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Chock full of herd animals for plentiful hunting.
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Rich in all types of mining.
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Wood tends to be sparse, but consists of high-yield Baobab trees.
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Trees tend to be sparse, but include high-yield Baobab trees.
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SELECT WOUNDED UNITS
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While holding the “Select only wounded units” hotkey (by default 0), you can select wounded units.
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Customize the threshold in Settings > Game Session.
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binaries/data/mods/public/gui/text/tips/siege_ship.txt
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binaries/data/mods/public/gui/text/tips/siege_ship.txt
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SIEGE WARSHIP
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The heaviest standard warship. Available to the Carthaginians, Ptolemies, Romans, Seleucids, and Han Chinese.
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Strong crush damage and long range make it good against Arrow Ships and structures near the shore.
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Countered by melee ships, such as Ramming Ships and Fire Ships, and other Siege Ships.
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SNAPPING
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Structures can be aligned by keeping the snap hotkey pressed during placement.
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Aligning structures allows to conserve space for future construction.
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Tightly packed groups of structures can also be used for obstructing raiding enemies.
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Align structures by keeping the snap hotkey pressed during placement.
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Conserves space for future construction, and comes in useful for obstructing raiding enemies.
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SPARTIATES
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Strongest infantry unit in the game.
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Champion Infantry available to the Spartans.
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Use them to slaughter enemy cavalry or as a shock force to support your regular infantry.
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Champion Infantry Spearmen available to the Spartans.
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One of the strongest units in the game.
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Use them to slaughter enemy Cavalry or as a shock force to support your regular Infantry.
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@ -1,5 +1,5 @@
|
||||
SPEARMEN
|
||||
The basic melee infantry for every faction in the game.
|
||||
Used against cavalry for an attack bonus.
|
||||
Decent hack attack make them good front line troops.
|
||||
They are countered by ranged units and swordsmen, so support your spearmen with slingers or cavalry.
|
||||
The basic Melee Infantry available to every civilization in the game.
|
||||
Use against Cavalry for an attack bonus.
|
||||
Decent melee hack damage makes them good front line troops.
|
||||
Countered by ranged units and Swordsmen, so support your Spearmen with those or Cavalry yourself.
|
||||
|
3
binaries/data/mods/public/gui/text/tips/storehouse.txt
Normal file
3
binaries/data/mods/public/gui/text/tips/storehouse.txt
Normal file
@ -0,0 +1,3 @@
|
||||
STOREHOUSE
|
||||
A cheap dropsite for non-food resources (wood, stone, and metal).
|
||||
Research technologies to improve the gathering rates of your Citizens.
|
@ -1,3 +0,0 @@
|
||||
STOREHOUSES
|
||||
A cheap dropsite for non-food resources (Wood, Stone, Metal).
|
||||
Research technologies to improve the gathering capabilities of your citizens.
|
4
binaries/data/mods/public/gui/text/tips/syntagma.txt
Normal file
4
binaries/data/mods/public/gui/text/tips/syntagma.txt
Normal file
@ -0,0 +1,4 @@
|
||||
SYNTAGMA
|
||||
A unique historical formation formed by Macedonian Pikemen.
|
||||
Forms the men into tight ranks and deep files, allowing a wall of forward-thrusting pikes to pierce any enemy soldier foolish enough launch a frontal assault.
|
||||
Support them with more flexible units to prevent encirclement.
|
6
binaries/data/mods/public/gui/text/tips/temple.txt
Normal file
6
binaries/data/mods/public/gui/text/tips/temple.txt
Normal file
@ -0,0 +1,6 @@
|
||||
TEMPLE
|
||||
Town Phase structure available to all civilizations.
|
||||
Trains Healers to heal your troops on the battlefield.
|
||||
Offers a series of helpful healing technologies.
|
||||
Its aura heals nearby units.
|
||||
Garrison wounded units inside for even quicker healing.
|
@ -1,6 +0,0 @@
|
||||
TEMPLES
|
||||
Town Phase structure.
|
||||
Recruit Healers to heal your troops on the battlefield.
|
||||
Research healing technologies.
|
||||
Its aura heals nearby units.
|
||||
Garrison wounded units inside for quicker healing.
|
@ -1,4 +1,4 @@
|
||||
TERRITORY DECAY
|
||||
Decay happens when structures are not connected to an allied Civil Center.
|
||||
The decay process can be slowed down or reversed by garrisoning some units in the structure.
|
||||
When the decay is completed, the structure will be given to the most influential neighbor.
|
||||
Structures too far off an allied territory root (usually a Civic Center) gradually lose capture points.
|
||||
Slow down or reverse the decay process by garrisoning some units in the structure.
|
||||
When the decay is completed, the structure will be given to the player owning the closest territory root or Gaia.
|
||||
|
4
binaries/data/mods/public/gui/text/tips/trading.txt
Normal file
4
binaries/data/mods/public/gui/text/tips/trading.txt
Normal file
@ -0,0 +1,4 @@
|
||||
TRADING
|
||||
Train Traders for trading on land at the Market and Merchantmen for seaborne trade at the Dock.
|
||||
Create a trade route by selecting a Trader or Merchantman and right-clicking on two trade points (Dock or Market). Longer distances yield more profits!
|
||||
Open the "Barter & Trade" dialog next to the menu in the top right corner to set how much of each resource type you want to trade for.
|
@ -1,3 +1,3 @@
|
||||
TREASURES
|
||||
Collectible chests and bare resources on land and shipwrecks on the shore.
|
||||
Provide you with a resource boost, so keep an eye out for them as you explore.
|
||||
Collectible chests, bare resources on land, and shipwrecks on the shore.
|
||||
Provide you with an instant resource boost, so keep an eye out for them as you explore.
|
||||
|
@ -1,4 +1,5 @@
|
||||
WAR ELEPHANTS
|
||||
Available to the Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids.
|
||||
Huge beasts from Africa and India, trained for war.
|
||||
High Food and Metal cost, but very powerful.
|
||||
Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids.
|
||||
Attack individual units, but also deal splash damage to others nearby. Use them to break apart tight formations.
|
||||
|
@ -1,5 +1,4 @@
|
||||
WHALES
|
||||
An oceanic resource.
|
||||
2000 Food.
|
||||
An oceanic resource providing 2000 food.
|
||||
Gatherable by Fishing Boats after the whale is killed.
|
||||
Roam around the oceans of the game and flee when attacked.
|
||||
|
Loading…
Reference in New Issue
Block a user