forked from 0ad/0ad
This was SVN commit r8396.
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c2918cdf32
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@ -1,13 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_civil_centre">
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<Entity parent="template_structure_civic_house">
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<Identity>
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<Identity>
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<Civ>celt</Civ>
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<Civ>celt</Civ>
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<GenericName>Homestead</GenericName>
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<SpecificName>Caer</SpecificName>
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<SpecificName>Caer</SpecificName>
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<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
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<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
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<Tooltip>A Celtic homestead.</Tooltip>
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<Tooltip>A Celtic homestead.</Tooltip>
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</Identity>
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</Identity>
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<VisualActor>
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<VisualActor>
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<Actor>structures/celts/homestead.xml</Actor>
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<Actor>structures/celts/homestead.xml</Actor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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</VisualActor>
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</VisualActor>
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<Footprint replace="">
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<Footprint replace="">
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<Circle radius="15.0"/>
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<Circle radius="15.0"/>
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@ -16,6 +18,34 @@
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<Obstruction>
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<Obstruction>
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<Static width="24.0" depth="24.0"/>
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<Static width="24.0" depth="24.0"/>
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</Obstruction>
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</Obstruction>
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<Cost>
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<PopulationBonus>20</PopulationBonus>
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<BuildTime>600</BuildTime>
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<Resources>
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<food>0</food>
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<wood>100</wood>
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<stone>100</stone>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>3000</Max>
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</Health>
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<Armour>
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<Hack>20.0</Hack>
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<Pierce>40</Pierce>
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<Crush>10.0</Crush>
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</Armour>
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<Vision>
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<Range>80</Range>
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</Vision>
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<GarrisonHolder>
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<Max>15</Max>
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</GarrisonHolder>
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<ResourceDropsite>
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<Radius>60</Radius>
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<Types>food wood stone metal</Types>
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</ResourceDropsite>
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<TrainingQueue>
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<TrainingQueue>
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<Entities datatype="tokens">
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<Entities datatype="tokens">
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units/celt_cavalry_javelinist_b
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units/celt_cavalry_javelinist_b
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@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_ship_fishing">
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<Entity parent="template_unit_mechanical_ship_fishing">
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<Identity>
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<Identity>
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<Civ>hele</Civ>
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<Civ>celt</Civ>
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<SpecificName>*Needs Name*</SpecificName>
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<SpecificName>Fishing Boat</SpecificName>
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<IconSheet>snPortraitSheetHele</IconSheet>
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<IconSheet>snPortraitSheetCelt</IconSheet>
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<History>Need History</History>
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<History>Need History</History>
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</Identity>
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</Identity>
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<VisualActor>
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<VisualActor>
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