forked from 0ad/0ad
Removed these wall entities, which were throwing errors.
This was SVN commit r11848.
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/hele_civic_shields.dae</mesh>
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<texture>props/mace_prop_shields.png</texture>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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</actor>
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@ -0,0 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Hellenes_Civic_Centre">
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<animations>
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<animation event="0.5" load="0.0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/hele_civic_struct.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/civic_centre_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_tiles2.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_round.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/civic_centre_shields.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_struct.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_tiles2.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_trees.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/civic_centre_round.xml" attachpoint="root"/>
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<prop actor="props/structures/macedonians/civic_centre_shields.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall">
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<Cost>
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<BuildTime>22</BuildTime>
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</Cost>
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<Footprint>
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<Square width="26.0" depth="7.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>3300</Max>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Teîkhos</SpecificName>
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<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_medium.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall">
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<Cost>
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<BuildTime>22</BuildTime>
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</Cost>
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<Footprint>
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<Square width="26.0" depth="7.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>3300</Max>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Teîkhos</SpecificName>
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<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_medium.xml</Actor>
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</VisualActor>
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</Entity>
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@ -19,6 +19,6 @@
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/hellenes/civic_centre_new.xml</Actor>
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<Actor>structures/macedonians/civic_centre.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall">
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<Cost>
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<BuildTime>22</BuildTime>
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</Cost>
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<Footprint>
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<Square width="23.5" depth="6.5"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>3300</Max>
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</Health>
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<Identity>
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<Civ>mace</Civ>
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<SpecificName>Teîkhos</SpecificName>
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<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
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</Identity>
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<Obstruction>
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<Static width="23.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_med.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall">
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<Cost>
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<BuildTime>22</BuildTime>
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</Cost>
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<Footprint>
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<Square width="23.5" depth="6.5"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>3300</Max>
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</Health>
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<Identity>
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<Civ>spart</Civ>
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<SpecificName>Teîkhos</SpecificName>
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<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
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</Identity>
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<Obstruction>
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<Static width="23.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/wall_medium.xml</Actor>
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</VisualActor>
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</Entity>
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