forked from 0ad/0ad
Fix to irregular Blender bone rotations in wheeled vehicles
This was SVN commit r10924.
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binaries/data/mods/public/art/animation/mechanical/celt_siege_ram_move.dae
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binaries/data/mods/public/art/animation/mechanical/hele_siege_tower_move.dae
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binaries/data/mods/public/art/animation/mechanical/iber_ram_move.dae
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binaries/data/mods/public/art/animation/mechanical/rome_ram_move.dae
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binaries/data/mods/public/art/animation/mechanical/rome_ram_move.dae
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