forked from 0ad/0ad
#Italic Cavalry stuff.
This was SVN commit r9902.
This commit is contained in:
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813fed5b9e
commit
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<float/>
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<group>
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<variant frequency="1" name="wave a">
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<decal angle="0" depth="7" offsetx="0" offsetz="0" width="14"/>
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<texture>props/water_wave_a.dds</texture>
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</variant>
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<variant frequency="1" name="wave b">
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<decal angle="0" depth="7" offsetx="0" offsetz="0" width="14"/>
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<texture>props/water_wave_b.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -2,28 +2,29 @@
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="decal">
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<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="blood-01">
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<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/blood_01.dds</texture>
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</variant>
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<variant frequency="1" name="blood-02">
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<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/blood_02.dds</texture>
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</variant>
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<variant frequency="1" name="blood-03">
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<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/blood_03.dds</texture>
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</variant>
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<variant frequency="1" name="blood-04">
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<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/blood_04.dds</texture>
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</variant>
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<variant frequency="1" name="blood-05">
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<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/blood_05.dds</texture>
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</variant>
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<variant frequency="1" name="blood-06">
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<decal width="4.0" depth="4.0" angle="0" offsetx="0" offsetz="0"/>
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<texture>props/blood_06.dds</texture>
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</variant>
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</group>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="crest">
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<mesh>props/helmet/horse_crest_1.dae</mesh>
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<texture>props/helmet/horse_crest_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -22,7 +22,7 @@
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<variant frequency="2" name="shield-w">
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<texture>props/shield/hele_round_w.dds</texture>
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</variant>
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<variant frequency="3" name="shield-af-star-fancy">
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<variant frequency="5" name="shield-af-star-fancy">
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<texture>props/shield/kart_round_af.dds</texture>
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</variant>
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<variant frequency="3" name="shield-ag-horse head">
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@ -14,16 +14,10 @@
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
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<prop actor="props/units/horse/crest_1.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-snipe">
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<texture>skeletal/horse_kart_csp_e_1.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-ankles">
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<texture>skeletal/horse_kart_csp_e_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-darkbrown">
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@ -17,7 +17,6 @@
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<props>
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<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
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<prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>
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<prop actor="props/units/heads/elephant_tuskball_1.xml" attachpoint="head"/>
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<prop actor="props/units/hero_star.xml" attachpoint="root"/>
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</props>
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</variant>
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BIN
binaries/data/mods/public/art/meshes/props/helmet/horse_crest_1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/helmet/horse_crest_1.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/water_wave_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/water_wave_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/helmet/horse_crest_1.dds
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/props/helmet/horse_crest_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_kart_csp_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_kart_csp_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_kart_csp_e_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/horse_kart_csp_e_2.dds
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Mediterranean_Cove.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Mediterranean_Cove.xml
(Stored with Git LFS)
Binary file not shown.
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