forked from 0ad/0ad
init configDB with renderer initial values, refs #3737
This was SVN commit r17737.
This commit is contained in:
parent
a2f7d4d82a
commit
26f7a3df96
@ -189,6 +189,12 @@ void CConfigDB::SetValueString(EConfigNamespace ns, const CStr& name, const CStr
|
||||
it->second[0] = value;
|
||||
}
|
||||
|
||||
void CConfigDB::SetValueBool(EConfigNamespace ns, const CStr& name, const bool value)
|
||||
{
|
||||
CStr valueString = value ? "true" : "false";
|
||||
SetValueString(ns, name, valueString);
|
||||
}
|
||||
|
||||
void CConfigDB::SetConfigFile(EConfigNamespace ns, const VfsPath& path)
|
||||
{
|
||||
CHECK_NS(;);
|
||||
|
@ -96,6 +96,8 @@ public:
|
||||
* existed the value is replaced.
|
||||
*/
|
||||
void SetValueString(EConfigNamespace ns, const CStr& name, const CStr& value);
|
||||
|
||||
void SetValueBool(EConfigNamespace ns, const CStr& name, const bool value);
|
||||
|
||||
/**
|
||||
* Set the path to the config file used to populate the specified namespace
|
||||
|
@ -605,24 +605,39 @@ static void InitRenderer()
|
||||
new CRenderer;
|
||||
|
||||
// set renderer options from command line options - NOVBO must be set before opening the renderer
|
||||
// and init them in the ConfigDB when needed
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_NOVBO, g_NoGLVBO);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_SHADOWS, g_Shadows);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "shadows", g_Shadows);
|
||||
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_WATERUGLY, g_WaterUgly);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "waterugly", g_WaterUgly);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_WATERFANCYEFFECTS, g_WaterFancyEffects);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "waterfancyeffects", g_WaterFancyEffects);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_WATERREALDEPTH, g_WaterRealDepth);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "waterrealdepth", g_WaterRealDepth);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_WATERREFLECTION, g_WaterReflection);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "waterreflection", g_WaterReflection);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_WATERREFRACTION, g_WaterRefraction);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "waterrefraction", g_WaterRefraction);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_SHADOWSONWATER, g_WaterShadows);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "watershadows", g_WaterShadows);
|
||||
|
||||
g_Renderer.SetRenderPath(CRenderer::GetRenderPathByName(g_RenderPath));
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_SHADOWPCF, g_ShadowPCF);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "shadowpcf", g_ShadowPCF);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_PARTICLES, g_Particles);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "particles", g_Particles);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_SILHOUETTES, g_Silhouettes);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "silhouettes", g_Silhouettes);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_SHOWSKY, g_ShowSky);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "showsky", g_ShowSky);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_PREFERGLSL, g_PreferGLSL);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "preferglsl", g_PreferGLSL);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_POSTPROC, g_PostProc);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "postproc", g_PostProc);
|
||||
g_Renderer.SetOptionBool(CRenderer::OPT_SMOOTHLOS, g_SmoothLOS);
|
||||
g_ConfigDB.SetValueBool(CFG_SYSTEM, "smoothlos", g_SmoothLOS);
|
||||
|
||||
// create terrain related stuff
|
||||
new CTerrainTextureManager;
|
||||
|
Loading…
Reference in New Issue
Block a user