forked from 0ad/0ad
adjust P values for crossbowmen and bolt shooters.
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@ -45,6 +45,7 @@
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<Formations datatype="tokens">
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special/formations/skirmish
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</Formations>
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<Precision>4</Precision>
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</UnitAI>
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<UnitMotion>
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<WalkSpeed op="add">0.6</WalkSpeed>
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@ -45,6 +45,9 @@
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<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
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</SoundGroups>
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</Sound>
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<UnitAI>
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<Precision>5</Precision>
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</UnitAI>
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<UnitMotion>
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<WalkSpeed op="add">0.6</WalkSpeed>
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<Acceleration op="add">1.2</Acceleration>
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@ -67,6 +67,7 @@
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</SoundGroups>
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</Sound>
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<UnitAI>
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<Precision>3</Precision>
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<DefaultStance>standground</DefaultStance>
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</UnitAI>
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<UnitMotion>
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