[Gameplay] Move Persian Immortals to the Barracks, make them cheaper, weaker. Now they can be massed more easily, but not be OP.

Patch by: @real_tabasco_sauce
Comments from: @borg-
Accepted by: @wowgetoffyourcellphone

Differential Revision: https://code.wildfiregames.com/D5202
This was SVN commit r27990.
This commit is contained in:
wowgetoffyourcellphone 2023-12-26 04:15:40 +00:00
parent c4e082bf9b
commit 2c4a230ad5
4 changed files with 50 additions and 11 deletions

View File

@ -15,7 +15,6 @@
{ "notciv": "athen" },
{ "notciv": "cart" },
{ "notciv": "han" },
{ "notciv": "pers" },
{ "notciv": "sele" },
{ "notciv": "spart" }
]

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@ -7,6 +7,7 @@
<Trainer>
<Entities datatype="tokens">
-units/{civ}/champion_infantry_archer
units/{civ}/champion_infantry
</Entities>
</Trainer>
<VisualActor>

View File

@ -1,7 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_spearman">
<Attack>
<Melee>
<Damage>
<Hack op="mul">0.85</Hack>
<Pierce op="mul">0.85</Pierce>
</Damage>
</Melee>
</Attack>
<Health>
<Max>140</Max>
<Max>120</Max>
</Health>
<Identity>
<Civ>pers</Civ>
@ -10,26 +18,38 @@
<SpecificName>Anušiya</SpecificName>
<VisibleClasses datatype="tokens">Immortal</VisibleClasses>
<Icon>units/pers/champion_infantry.png</Icon>
<Requirements>
<Techs datatype="tokens">-phase_city unlock_champion_infantry</Techs>
</Requirements>
</Identity>
<Cost>
<Resources>
<food>50</food>
<wood>30</wood>
<metal>50</metal>
</Resources>
</Cost>
<Resistance>
<Entity>
<Damage>
<Hack op="add">-3</Hack>
<Pierce op="add">-3</Pierce>
<Hack op="add">-2</Hack>
<Pierce op="add">-1</Pierce>
</Damage>
</Entity>
</Resistance>
<Loot>
<food>5</food>
<wood>3</wood>
<metal>5</metal>
</Loot>
<Upgrade>
<Immortal_archer>
<Entity>units/pers/champion_infantry_archer_upgrade</Entity>
<Tooltip>Switch to using the bow and arrow.</Tooltip>
<Variant>upgrading</Variant>
<Time>8</Time>
<Time>6</Time>
</Immortal_archer>
</Upgrade>
<UnitMotion>
<WalkSpeed op="mul">0.9</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>units/persians/infantry_spearman_c2.xml</Actor>
</VisualActor>

View File

@ -1,7 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_archer">
<Attack>
<Ranged>
<Damage>
<Pierce op="mul">0.85</Pierce>
</Damage>
</Ranged>
</Attack>
<Health>
<Max>140</Max>
<Max>120</Max>
</Health>
<Identity>
<Civ>pers</Civ>
@ -11,16 +18,28 @@
<VisibleClasses datatype="tokens">Immortal</VisibleClasses>
<Icon>units/pers/champion_infantry_archer.png</Icon>
</Identity>
<Loot>
<food>5</food>
<wood>3</wood>
<metal>5</metal>
</Loot>
<Resistance>
<Entity>
<Damage>
<Hack op="add">-1</Hack>
</Damage>
</Entity>
</Resistance>
<Upgrade>
<Immortal_spearman>
<Entity>units/pers/champion_infantry</Entity>
<Tooltip>Switch to using a spear and shield.</Tooltip>
<Variant>upgrading</Variant>
<Time>8</Time>
<Time>6</Time>
</Immortal_spearman>
</Upgrade>
<UnitMotion>
<WalkSpeed op="mul">0.79</WalkSpeed>
<WalkSpeed op="mul">0.88</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>units/persians/infantry_archer_c.xml</Actor>