forked from 0ad/0ad
Remove redundant path name argument from the CinemaManager AddPath function.
Differential Revision: https://code.wildfiregames.com/D310 Patch By: Vladislav This was SVN commit r19406.
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65cbf12b7e
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@ -109,7 +109,7 @@ float CCinemaPath::GetElapsedTime() const
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return m_TimeElapsed;
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}
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CStrW CCinemaPath::GetName() const
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const CStrW& CCinemaPath::GetName() const
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{
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return m_Name;
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}
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@ -90,7 +90,7 @@ public:
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float GetNodeFraction() const;
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float GetElapsedTime() const;
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CStrW GetName() const;
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const CStrW& GetName() const;
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void SetTimescale(fixed scale);
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@ -927,7 +927,7 @@ void CXMLReader::ReadPaths(XMBElement parent)
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if (!cmpCinemaManager)
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continue;
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if (!cmpCinemaManager->HasPath(pathName))
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cmpCinemaManager->AddPath(pathName, path);
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cmpCinemaManager->AddPath(path);
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else
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LOGWARNING("Path with name '%s' already exists", pathName.ToUTF8());
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}
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@ -153,14 +153,14 @@ public:
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}
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}
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virtual void AddPath(const CStrW& name, const CCinemaPath& path)
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virtual void AddPath(const CCinemaPath& path)
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{
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if (m_Paths.find(name) != m_Paths.end())
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if (m_Paths.find(path.GetName()) != m_Paths.end())
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{
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LOGWARNING("Path with name '%s' already exists", name.ToUTF8());
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LOGWARNING("Path with name '%s' already exists", path.GetName().ToUTF8());
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return;
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}
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m_Paths[name] = path;
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m_Paths[path.GetName()] = path;
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}
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virtual void AddCinemaPathToQueue(const CStrW& name)
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@ -33,10 +33,9 @@ class ICmpCinemaManager : public IComponent
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public:
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/**
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* Adds the path to the path list
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* @param name path name
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* @param CCinemaPath path data
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*/
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virtual void AddPath(const CStrW& name, const CCinemaPath& path) = 0;
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virtual void AddPath(const CCinemaPath& path) = 0;
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/**
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* Adds the path to the playlist
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