forked from 0ad/0ad
#Spartan single player and multi-player shields
This was SVN commit r4274.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="shield-lamtha-a">
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<texture>props/shield/hele_spartan_v1.dds</texture>
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</variant>
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<variant name="shield-lamtha-b">
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<texture>props/shield/hele_spartan_v2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="shield-mora-a">
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<texture>props/shield/hele_spartan_a.dds</texture>
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</variant>
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<variant name="shield-mora-b">
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<texture>props/shield/hele_spartan_b.dds</texture>
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</variant>
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<variant name="shield-mora-c">
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<texture>props/shield/hele_spartan_c.dds</texture>
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</variant>
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<variant name="shield-mora-d">
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<texture>props/shield/hele_spartan_d.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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