forked from 0ad/0ad
Moves GL report from HWDetect to GL device.
Tested By: Freagarach, Stan Differential Revision: https://code.wildfiregames.com/D4376 This was SVN commit r26081.
This commit is contained in:
parent
2f4fabdd96
commit
3b9b7cd605
@ -17,12 +17,10 @@
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#include "precompiled.h"
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#include "lib/ogl.h"
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#include "lib/svn_revision.h"
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#include "lib/timer.h"
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#include "lib/utf8.h"
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#include "lib/external_libraries/libsdl.h"
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#include "lib/res/graphics/ogl_tex.h"
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#include "lib/posix/posix_utsname.h"
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#include "lib/sysdep/cpu.h"
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#include "lib/sysdep/numa.h"
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@ -56,31 +54,6 @@
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#include <fstream>
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#endif
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// TODO: Support OpenGL platforms which don't use GLX as well.
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#if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
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#include <GL/glx.h>
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#include <SDL_syswm.h>
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// Define the GLX_MESA_query_renderer macros if built with
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// an old Mesa (<10.0) that doesn't provide them
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#ifndef GLX_MESA_query_renderer
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#define GLX_MESA_query_renderer 1
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#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
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#define GLX_RENDERER_DEVICE_ID_MESA 0x8184
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#define GLX_RENDERER_VERSION_MESA 0x8185
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#define GLX_RENDERER_ACCELERATED_MESA 0x8186
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#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
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#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
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#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
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#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
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#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
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#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
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#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
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#define GLX_RENDERER_ID_MESA 0x818E
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#endif /* GLX_MESA_query_renderer */
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 8)
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#include <SDL_vulkan.h>
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#endif
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@ -91,7 +64,6 @@
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static void ReportSDL(const ScriptRequest& rq, JS::HandleValue settings);
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static void ReportFreeType(const ScriptRequest& rq, JS::HandleValue settings);
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static void ReportVulkan(const ScriptRequest& rq, JS::HandleValue settings);
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static void ReportGLLimits(const ScriptRequest& rq, JS::HandleValue settings);
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void SetDisableAudio(bool disabled)
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{
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@ -175,7 +147,7 @@ void RunHardwareDetection()
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ReportVulkan(rq, settings);
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ReportGLLimits(rq, settings);
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g_VideoMode.GetBackendDevice()->Report(rq, settings);
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Script::SetProperty(rq, settings, "video_desktop_xres", g_VideoMode.GetDesktopXRes());
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Script::SetProperty(rq, settings, "video_desktop_yres", g_VideoMode.GetDesktopYRes());
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@ -308,391 +280,3 @@ static void ReportVulkan(const ScriptRequest& rq, JS::HandleValue settings)
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#endif
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Script::SetProperty(rq, settings, "vulkan", vulkanSupport);
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}
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static void ReportGLLimits(const ScriptRequest& rq, JS::HandleValue settings)
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{
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const char* errstr = "(error)";
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#define INTEGER(id) do { \
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GLint i = -1; \
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glGetIntegerv(GL_##id, &i); \
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if (ogl_SquelchError(GL_INVALID_ENUM)) \
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Script::SetProperty(rq, settings, "GL_" #id, errstr); \
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else \
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Script::SetProperty(rq, settings, "GL_" #id, i); \
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} while (false)
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#define INTEGER2(id) do { \
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GLint i[2] = { -1, -1 }; \
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glGetIntegerv(GL_##id, i); \
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if (ogl_SquelchError(GL_INVALID_ENUM)) { \
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Script::SetProperty(rq, settings, "GL_" #id "[0]", errstr); \
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Script::SetProperty(rq, settings, "GL_" #id "[1]", errstr); \
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} else { \
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Script::SetProperty(rq, settings, "GL_" #id "[0]", i[0]); \
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Script::SetProperty(rq, settings, "GL_" #id "[1]", i[1]); \
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} \
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} while (false)
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#define FLOAT(id) do { \
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GLfloat f = std::numeric_limits<GLfloat>::quiet_NaN(); \
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glGetFloatv(GL_##id, &f); \
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if (ogl_SquelchError(GL_INVALID_ENUM)) \
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Script::SetProperty(rq, settings, "GL_" #id, errstr); \
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else \
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Script::SetProperty(rq, settings, "GL_" #id, f); \
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} while (false)
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#define FLOAT2(id) do { \
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GLfloat f[2] = { std::numeric_limits<GLfloat>::quiet_NaN(), std::numeric_limits<GLfloat>::quiet_NaN() }; \
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glGetFloatv(GL_##id, f); \
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if (ogl_SquelchError(GL_INVALID_ENUM)) { \
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Script::SetProperty(rq, settings, "GL_" #id "[0]", errstr); \
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Script::SetProperty(rq, settings, "GL_" #id "[1]", errstr); \
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} else { \
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Script::SetProperty(rq, settings, "GL_" #id "[0]", f[0]); \
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Script::SetProperty(rq, settings, "GL_" #id "[1]", f[1]); \
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} \
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} while (false)
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#define STRING(id) do { \
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const char* c = (const char*)glGetString(GL_##id); \
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if (!c) c = ""; \
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if (ogl_SquelchError(GL_INVALID_ENUM)) c = errstr; \
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Script::SetProperty(rq, settings, "GL_" #id, std::string(c)); \
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} while (false)
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#define QUERY(target, pname) do { \
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GLint i = -1; \
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pglGetQueryivARB(GL_##target, GL_##pname, &i); \
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if (ogl_SquelchError(GL_INVALID_ENUM)) \
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Script::SetProperty(rq, settings, "GL_" #target ".GL_" #pname, errstr); \
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else \
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Script::SetProperty(rq, settings, "GL_" #target ".GL_" #pname, i); \
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} while (false)
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#define VERTEXPROGRAM(id) do { \
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GLint i = -1; \
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pglGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_##id, &i); \
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if (ogl_SquelchError(GL_INVALID_ENUM)) \
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Script::SetProperty(rq, settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, errstr); \
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else \
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Script::SetProperty(rq, settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, i); \
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} while (false)
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#define FRAGMENTPROGRAM(id) do { \
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GLint i = -1; \
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pglGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_##id, &i); \
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if (ogl_SquelchError(GL_INVALID_ENUM)) \
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Script::SetProperty(rq, settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, errstr); \
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else \
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Script::SetProperty(rq, settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, i); \
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} while (false)
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#define BOOL(id) INTEGER(id)
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ogl_WarnIfError();
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// Core OpenGL 1.3:
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// (We don't bother checking extension strings for anything older than 1.3;
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// it'll just produce harmless warnings)
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STRING(VERSION);
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STRING(VENDOR);
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STRING(RENDERER);
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STRING(EXTENSIONS);
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#if !CONFIG2_GLES
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INTEGER(MAX_CLIP_PLANES);
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#endif
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INTEGER(SUBPIXEL_BITS);
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#if !CONFIG2_GLES
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INTEGER(MAX_3D_TEXTURE_SIZE);
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#endif
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INTEGER(MAX_TEXTURE_SIZE);
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INTEGER(MAX_CUBE_MAP_TEXTURE_SIZE);
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INTEGER2(MAX_VIEWPORT_DIMS);
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#if !CONFIG2_GLES
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BOOL(RGBA_MODE);
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BOOL(INDEX_MODE);
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BOOL(DOUBLEBUFFER);
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BOOL(STEREO);
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#endif
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FLOAT2(ALIASED_POINT_SIZE_RANGE);
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FLOAT2(ALIASED_LINE_WIDTH_RANGE);
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#if !CONFIG2_GLES
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INTEGER(MAX_ELEMENTS_INDICES);
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INTEGER(MAX_ELEMENTS_VERTICES);
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INTEGER(MAX_TEXTURE_UNITS);
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#endif
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INTEGER(SAMPLE_BUFFERS);
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INTEGER(SAMPLES);
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// TODO: compressed texture formats
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INTEGER(RED_BITS);
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INTEGER(GREEN_BITS);
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INTEGER(BLUE_BITS);
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INTEGER(ALPHA_BITS);
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#if !CONFIG2_GLES
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INTEGER(INDEX_BITS);
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#endif
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INTEGER(DEPTH_BITS);
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INTEGER(STENCIL_BITS);
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#if !CONFIG2_GLES
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// Core OpenGL 2.0 (treated as extensions):
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if (ogl_HaveExtension("GL_EXT_texture_lod_bias"))
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{
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FLOAT(MAX_TEXTURE_LOD_BIAS_EXT);
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}
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if (ogl_HaveExtension("GL_ARB_occlusion_query"))
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{
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QUERY(SAMPLES_PASSED, QUERY_COUNTER_BITS);
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}
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if (ogl_HaveExtension("GL_ARB_shading_language_100"))
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{
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STRING(SHADING_LANGUAGE_VERSION_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_vertex_shader"))
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{
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INTEGER(MAX_VERTEX_ATTRIBS_ARB);
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INTEGER(MAX_VERTEX_UNIFORM_COMPONENTS_ARB);
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INTEGER(MAX_VARYING_FLOATS_ARB);
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INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB);
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INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_fragment_shader"))
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{
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INTEGER(MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_vertex_shader") || ogl_HaveExtension("GL_ARB_fragment_shader") ||
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ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
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{
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INTEGER(MAX_TEXTURE_IMAGE_UNITS_ARB);
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INTEGER(MAX_TEXTURE_COORDS_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_draw_buffers"))
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{
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INTEGER(MAX_DRAW_BUFFERS_ARB);
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}
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// Core OpenGL 3.0:
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if (ogl_HaveExtension("GL_EXT_gpu_shader4"))
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{
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INTEGER(MIN_PROGRAM_TEXEL_OFFSET); // no _EXT version of these in glext.h
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INTEGER(MAX_PROGRAM_TEXEL_OFFSET);
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}
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if (ogl_HaveExtension("GL_EXT_framebuffer_object"))
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{
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INTEGER(MAX_COLOR_ATTACHMENTS_EXT);
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INTEGER(MAX_RENDERBUFFER_SIZE_EXT);
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}
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if (ogl_HaveExtension("GL_EXT_framebuffer_multisample"))
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{
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INTEGER(MAX_SAMPLES_EXT);
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}
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if (ogl_HaveExtension("GL_EXT_texture_array"))
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{
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INTEGER(MAX_ARRAY_TEXTURE_LAYERS_EXT);
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}
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if (ogl_HaveExtension("GL_EXT_transform_feedback"))
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{
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INTEGER(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT);
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INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT);
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INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT);
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}
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// Other interesting extensions:
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if (ogl_HaveExtension("GL_EXT_timer_query") || ogl_HaveExtension("GL_ARB_timer_query"))
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{
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QUERY(TIME_ELAPSED, QUERY_COUNTER_BITS);
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}
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if (ogl_HaveExtension("GL_ARB_timer_query"))
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{
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QUERY(TIMESTAMP, QUERY_COUNTER_BITS);
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}
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if (ogl_HaveExtension("GL_EXT_texture_filter_anisotropic"))
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{
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FLOAT(MAX_TEXTURE_MAX_ANISOTROPY_EXT);
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}
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if (ogl_HaveExtension("GL_ARB_texture_rectangle"))
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{
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INTEGER(MAX_RECTANGLE_TEXTURE_SIZE_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
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{
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INTEGER(MAX_PROGRAM_MATRICES_ARB);
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INTEGER(MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_vertex_program"))
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{
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VERTEXPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
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if (ogl_HaveExtension("GL_ARB_fragment_program"))
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{
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// The spec seems to say these should be supported, but
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// Mesa complains about them so let's not bother
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/*
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VERTEXPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
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*/
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}
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}
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if (ogl_HaveExtension("GL_ARB_fragment_program"))
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{
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FRAGMENTPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
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if (ogl_HaveExtension("GL_ARB_vertex_program"))
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{
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// The spec seems to say these should be supported, but
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// Intel drivers on Windows complain about them so let's not bother
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/*
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FRAGMENTPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
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*/
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}
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}
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if (ogl_HaveExtension("GL_ARB_geometry_shader4"))
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{
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INTEGER(MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB);
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INTEGER(MAX_GEOMETRY_OUTPUT_VERTICES_ARB);
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INTEGER(MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB);
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INTEGER(MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB);
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INTEGER(MAX_GEOMETRY_VARYING_COMPONENTS_ARB);
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INTEGER(MAX_VERTEX_VARYING_COMPONENTS_ARB);
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}
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#else // CONFIG2_GLES
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// Core OpenGL ES 2.0:
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STRING(SHADING_LANGUAGE_VERSION);
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INTEGER(MAX_VERTEX_ATTRIBS);
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INTEGER(MAX_VERTEX_UNIFORM_VECTORS);
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INTEGER(MAX_VARYING_VECTORS);
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INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
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INTEGER(MAX_FRAGMENT_UNIFORM_VECTORS);
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INTEGER(MAX_TEXTURE_IMAGE_UNITS);
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INTEGER(MAX_RENDERBUFFER_SIZE);
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#endif // CONFIG2_GLES
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// TODO: Support OpenGL platforms which don't use GLX as well.
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#if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
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#define GLXQCR_INTEGER(id) do { \
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unsigned int i = UINT_MAX; \
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if (pglXQueryCurrentRendererIntegerMESA(id, &i)) \
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Script::SetProperty(rq, settings, #id, i); \
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} while (false)
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#define GLXQCR_INTEGER2(id) do { \
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unsigned int i[2] = { UINT_MAX, UINT_MAX }; \
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if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
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Script::SetProperty(rq, settings, #id "[0]", i[0]); \
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Script::SetProperty(rq, settings, #id "[1]", i[1]); \
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} \
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} while (false)
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#define GLXQCR_INTEGER3(id) do { \
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unsigned int i[3] = { UINT_MAX, UINT_MAX, UINT_MAX }; \
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if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
|
||||
Script::SetProperty(rq, settings, #id "[0]", i[0]); \
|
||||
Script::SetProperty(rq, settings, #id "[1]", i[1]); \
|
||||
Script::SetProperty(rq, settings, #id "[2]", i[2]); \
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
#define GLXQCR_STRING(id) do { \
|
||||
const char* str = pglXQueryCurrentRendererStringMESA(id); \
|
||||
if (str) \
|
||||
Script::SetProperty(rq, settings, #id ".string", str); \
|
||||
} while (false)
|
||||
|
||||
|
||||
SDL_SysWMinfo wminfo;
|
||||
SDL_VERSION(&wminfo.version);
|
||||
const int ret = SDL_GetWindowWMInfo(g_VideoMode.GetWindow(), &wminfo);
|
||||
if (ret && wminfo.subsystem == SDL_SYSWM_X11)
|
||||
{
|
||||
Display* dpy = wminfo.info.x11.display;
|
||||
int scrnum = DefaultScreen(dpy);
|
||||
|
||||
const char* glxexts = glXQueryExtensionsString(dpy, scrnum);
|
||||
|
||||
Script::SetProperty(rq, settings, "glx_extensions", glxexts);
|
||||
|
||||
if (strstr(glxexts, "GLX_MESA_query_renderer") && pglXQueryCurrentRendererIntegerMESA && pglXQueryCurrentRendererStringMESA)
|
||||
{
|
||||
GLXQCR_INTEGER(GLX_RENDERER_VENDOR_ID_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_DEVICE_ID_MESA);
|
||||
GLXQCR_INTEGER3(GLX_RENDERER_VERSION_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_ACCELERATED_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_VIDEO_MEMORY_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_PREFERRED_PROFILE_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA);
|
||||
GLXQCR_STRING(GLX_RENDERER_VENDOR_ID_MESA);
|
||||
GLXQCR_STRING(GLX_RENDERER_DEVICE_ID_MESA);
|
||||
}
|
||||
}
|
||||
#endif // SDL_VIDEO_DRIVER_X11
|
||||
|
||||
}
|
||||
|
@ -22,6 +22,10 @@
|
||||
#include "lib/external_libraries/libsdl.h"
|
||||
#include "lib/ogl.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "scriptinterface/JSON.h"
|
||||
#include "scriptinterface/Object.h"
|
||||
#include "scriptinterface/ScriptInterface.h"
|
||||
#include "scriptinterface/ScriptRequest.h"
|
||||
|
||||
#if OS_WIN
|
||||
#include "lib/sysdep/os/win/wgfx.h"
|
||||
@ -31,6 +35,31 @@
|
||||
#include <boost/algorithm/string/classification.hpp>
|
||||
#include <boost/algorithm/string/split.hpp>
|
||||
|
||||
// TODO: Support OpenGL platforms which don't use GLX as well.
|
||||
#if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
|
||||
#include <GL/glx.h>
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
// Define the GLX_MESA_query_renderer macros if built with
|
||||
// an old Mesa (<10.0) that doesn't provide them
|
||||
#ifndef GLX_MESA_query_renderer
|
||||
#define GLX_MESA_query_renderer 1
|
||||
#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
|
||||
#define GLX_RENDERER_DEVICE_ID_MESA 0x8184
|
||||
#define GLX_RENDERER_VERSION_MESA 0x8185
|
||||
#define GLX_RENDERER_ACCELERATED_MESA 0x8186
|
||||
#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
|
||||
#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
|
||||
#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
|
||||
#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
|
||||
#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
|
||||
#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
|
||||
#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
|
||||
#define GLX_RENDERER_ID_MESA 0x818E
|
||||
#endif /* GLX_MESA_query_renderer */
|
||||
|
||||
#endif
|
||||
|
||||
namespace Renderer
|
||||
{
|
||||
|
||||
@ -117,7 +146,8 @@ std::unique_ptr<CDevice> CDevice::Create(SDL_Window* window)
|
||||
|
||||
if (window)
|
||||
{
|
||||
device->m_Context = SDL_GL_CreateContext(window);
|
||||
device->m_Window = window;
|
||||
device->m_Context = SDL_GL_CreateContext(device->m_Window);
|
||||
if (!device->m_Context)
|
||||
{
|
||||
LOGERROR("SDL_GL_CreateContext failed: '%s'", SDL_GetError());
|
||||
@ -159,6 +189,393 @@ CDevice::~CDevice()
|
||||
SDL_GL_DeleteContext(m_Context);
|
||||
}
|
||||
|
||||
void CDevice::Report(const ScriptRequest& rq, JS::HandleValue settings)
|
||||
{
|
||||
const char* errstr = "(error)";
|
||||
|
||||
#define INTEGER(id) do { \
|
||||
GLint i = -1; \
|
||||
glGetIntegerv(GL_##id, &i); \
|
||||
if (ogl_SquelchError(GL_INVALID_ENUM)) \
|
||||
Script::SetProperty(rq, settings, "GL_" #id, errstr); \
|
||||
else \
|
||||
Script::SetProperty(rq, settings, "GL_" #id, i); \
|
||||
} while (false)
|
||||
|
||||
#define INTEGER2(id) do { \
|
||||
GLint i[2] = { -1, -1 }; \
|
||||
glGetIntegerv(GL_##id, i); \
|
||||
if (ogl_SquelchError(GL_INVALID_ENUM)) { \
|
||||
Script::SetProperty(rq, settings, "GL_" #id "[0]", errstr); \
|
||||
Script::SetProperty(rq, settings, "GL_" #id "[1]", errstr); \
|
||||
} else { \
|
||||
Script::SetProperty(rq, settings, "GL_" #id "[0]", i[0]); \
|
||||
Script::SetProperty(rq, settings, "GL_" #id "[1]", i[1]); \
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
#define FLOAT(id) do { \
|
||||
GLfloat f = std::numeric_limits<GLfloat>::quiet_NaN(); \
|
||||
glGetFloatv(GL_##id, &f); \
|
||||
if (ogl_SquelchError(GL_INVALID_ENUM)) \
|
||||
Script::SetProperty(rq, settings, "GL_" #id, errstr); \
|
||||
else \
|
||||
Script::SetProperty(rq, settings, "GL_" #id, f); \
|
||||
} while (false)
|
||||
|
||||
#define FLOAT2(id) do { \
|
||||
GLfloat f[2] = { std::numeric_limits<GLfloat>::quiet_NaN(), std::numeric_limits<GLfloat>::quiet_NaN() }; \
|
||||
glGetFloatv(GL_##id, f); \
|
||||
if (ogl_SquelchError(GL_INVALID_ENUM)) { \
|
||||
Script::SetProperty(rq, settings, "GL_" #id "[0]", errstr); \
|
||||
Script::SetProperty(rq, settings, "GL_" #id "[1]", errstr); \
|
||||
} else { \
|
||||
Script::SetProperty(rq, settings, "GL_" #id "[0]", f[0]); \
|
||||
Script::SetProperty(rq, settings, "GL_" #id "[1]", f[1]); \
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
#define STRING(id) do { \
|
||||
const char* c = (const char*)glGetString(GL_##id); \
|
||||
if (!c) c = ""; \
|
||||
if (ogl_SquelchError(GL_INVALID_ENUM)) c = errstr; \
|
||||
Script::SetProperty(rq, settings, "GL_" #id, std::string(c)); \
|
||||
} while (false)
|
||||
|
||||
#define QUERY(target, pname) do { \
|
||||
GLint i = -1; \
|
||||
pglGetQueryivARB(GL_##target, GL_##pname, &i); \
|
||||
if (ogl_SquelchError(GL_INVALID_ENUM)) \
|
||||
Script::SetProperty(rq, settings, "GL_" #target ".GL_" #pname, errstr); \
|
||||
else \
|
||||
Script::SetProperty(rq, settings, "GL_" #target ".GL_" #pname, i); \
|
||||
} while (false)
|
||||
|
||||
#define VERTEXPROGRAM(id) do { \
|
||||
GLint i = -1; \
|
||||
pglGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_##id, &i); \
|
||||
if (ogl_SquelchError(GL_INVALID_ENUM)) \
|
||||
Script::SetProperty(rq, settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, errstr); \
|
||||
else \
|
||||
Script::SetProperty(rq, settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, i); \
|
||||
} while (false)
|
||||
|
||||
#define FRAGMENTPROGRAM(id) do { \
|
||||
GLint i = -1; \
|
||||
pglGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_##id, &i); \
|
||||
if (ogl_SquelchError(GL_INVALID_ENUM)) \
|
||||
Script::SetProperty(rq, settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, errstr); \
|
||||
else \
|
||||
Script::SetProperty(rq, settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, i); \
|
||||
} while (false)
|
||||
|
||||
#define BOOL(id) INTEGER(id)
|
||||
|
||||
ogl_WarnIfError();
|
||||
|
||||
// Core OpenGL 1.3:
|
||||
// (We don't bother checking extension strings for anything older than 1.3;
|
||||
// it'll just produce harmless warnings)
|
||||
STRING(VERSION);
|
||||
STRING(VENDOR);
|
||||
STRING(RENDERER);
|
||||
STRING(EXTENSIONS);
|
||||
|
||||
#if !CONFIG2_GLES
|
||||
INTEGER(MAX_CLIP_PLANES);
|
||||
#endif
|
||||
INTEGER(SUBPIXEL_BITS);
|
||||
#if !CONFIG2_GLES
|
||||
INTEGER(MAX_3D_TEXTURE_SIZE);
|
||||
#endif
|
||||
INTEGER(MAX_TEXTURE_SIZE);
|
||||
INTEGER(MAX_CUBE_MAP_TEXTURE_SIZE);
|
||||
INTEGER2(MAX_VIEWPORT_DIMS);
|
||||
|
||||
#if !CONFIG2_GLES
|
||||
BOOL(RGBA_MODE);
|
||||
BOOL(INDEX_MODE);
|
||||
BOOL(DOUBLEBUFFER);
|
||||
BOOL(STEREO);
|
||||
#endif
|
||||
|
||||
FLOAT2(ALIASED_POINT_SIZE_RANGE);
|
||||
FLOAT2(ALIASED_LINE_WIDTH_RANGE);
|
||||
#if !CONFIG2_GLES
|
||||
INTEGER(MAX_ELEMENTS_INDICES);
|
||||
INTEGER(MAX_ELEMENTS_VERTICES);
|
||||
INTEGER(MAX_TEXTURE_UNITS);
|
||||
#endif
|
||||
INTEGER(SAMPLE_BUFFERS);
|
||||
INTEGER(SAMPLES);
|
||||
// TODO: compressed texture formats
|
||||
INTEGER(RED_BITS);
|
||||
INTEGER(GREEN_BITS);
|
||||
INTEGER(BLUE_BITS);
|
||||
INTEGER(ALPHA_BITS);
|
||||
#if !CONFIG2_GLES
|
||||
INTEGER(INDEX_BITS);
|
||||
#endif
|
||||
INTEGER(DEPTH_BITS);
|
||||
INTEGER(STENCIL_BITS);
|
||||
|
||||
#if !CONFIG2_GLES
|
||||
|
||||
// Core OpenGL 2.0 (treated as extensions):
|
||||
|
||||
if (ogl_HaveExtension("GL_EXT_texture_lod_bias"))
|
||||
{
|
||||
FLOAT(MAX_TEXTURE_LOD_BIAS_EXT);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_occlusion_query"))
|
||||
{
|
||||
QUERY(SAMPLES_PASSED, QUERY_COUNTER_BITS);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_shading_language_100"))
|
||||
{
|
||||
STRING(SHADING_LANGUAGE_VERSION_ARB);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_vertex_shader"))
|
||||
{
|
||||
INTEGER(MAX_VERTEX_ATTRIBS_ARB);
|
||||
INTEGER(MAX_VERTEX_UNIFORM_COMPONENTS_ARB);
|
||||
INTEGER(MAX_VARYING_FLOATS_ARB);
|
||||
INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB);
|
||||
INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_fragment_shader"))
|
||||
{
|
||||
INTEGER(MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_vertex_shader") || ogl_HaveExtension("GL_ARB_fragment_shader") ||
|
||||
ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
|
||||
{
|
||||
INTEGER(MAX_TEXTURE_IMAGE_UNITS_ARB);
|
||||
INTEGER(MAX_TEXTURE_COORDS_ARB);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_draw_buffers"))
|
||||
{
|
||||
INTEGER(MAX_DRAW_BUFFERS_ARB);
|
||||
}
|
||||
|
||||
// Core OpenGL 3.0:
|
||||
|
||||
if (ogl_HaveExtension("GL_EXT_gpu_shader4"))
|
||||
{
|
||||
INTEGER(MIN_PROGRAM_TEXEL_OFFSET); // no _EXT version of these in glext.h
|
||||
INTEGER(MAX_PROGRAM_TEXEL_OFFSET);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_EXT_framebuffer_object"))
|
||||
{
|
||||
INTEGER(MAX_COLOR_ATTACHMENTS_EXT);
|
||||
INTEGER(MAX_RENDERBUFFER_SIZE_EXT);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_EXT_framebuffer_multisample"))
|
||||
{
|
||||
INTEGER(MAX_SAMPLES_EXT);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_EXT_texture_array"))
|
||||
{
|
||||
INTEGER(MAX_ARRAY_TEXTURE_LAYERS_EXT);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_EXT_transform_feedback"))
|
||||
{
|
||||
INTEGER(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT);
|
||||
INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT);
|
||||
INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT);
|
||||
}
|
||||
|
||||
|
||||
// Other interesting extensions:
|
||||
|
||||
if (ogl_HaveExtension("GL_EXT_timer_query") || ogl_HaveExtension("GL_ARB_timer_query"))
|
||||
{
|
||||
QUERY(TIME_ELAPSED, QUERY_COUNTER_BITS);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_timer_query"))
|
||||
{
|
||||
QUERY(TIMESTAMP, QUERY_COUNTER_BITS);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_EXT_texture_filter_anisotropic"))
|
||||
{
|
||||
FLOAT(MAX_TEXTURE_MAX_ANISOTROPY_EXT);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_texture_rectangle"))
|
||||
{
|
||||
INTEGER(MAX_RECTANGLE_TEXTURE_SIZE_ARB);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
|
||||
{
|
||||
INTEGER(MAX_PROGRAM_MATRICES_ARB);
|
||||
INTEGER(MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB);
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_vertex_program"))
|
||||
{
|
||||
VERTEXPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_fragment_program"))
|
||||
{
|
||||
// The spec seems to say these should be supported, but
|
||||
// Mesa complains about them so let's not bother
|
||||
/*
|
||||
VERTEXPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
|
||||
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_fragment_program"))
|
||||
{
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_vertex_program"))
|
||||
{
|
||||
// The spec seems to say these should be supported, but
|
||||
// Intel drivers on Windows complain about them so let's not bother
|
||||
/*
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
|
||||
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
if (ogl_HaveExtension("GL_ARB_geometry_shader4"))
|
||||
{
|
||||
INTEGER(MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB);
|
||||
INTEGER(MAX_GEOMETRY_OUTPUT_VERTICES_ARB);
|
||||
INTEGER(MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB);
|
||||
INTEGER(MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB);
|
||||
INTEGER(MAX_GEOMETRY_VARYING_COMPONENTS_ARB);
|
||||
INTEGER(MAX_VERTEX_VARYING_COMPONENTS_ARB);
|
||||
}
|
||||
|
||||
#else // CONFIG2_GLES
|
||||
|
||||
// Core OpenGL ES 2.0:
|
||||
|
||||
STRING(SHADING_LANGUAGE_VERSION);
|
||||
INTEGER(MAX_VERTEX_ATTRIBS);
|
||||
INTEGER(MAX_VERTEX_UNIFORM_VECTORS);
|
||||
INTEGER(MAX_VARYING_VECTORS);
|
||||
INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
|
||||
INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
|
||||
INTEGER(MAX_FRAGMENT_UNIFORM_VECTORS);
|
||||
INTEGER(MAX_TEXTURE_IMAGE_UNITS);
|
||||
INTEGER(MAX_RENDERBUFFER_SIZE);
|
||||
|
||||
#endif // CONFIG2_GLES
|
||||
|
||||
|
||||
// TODO: Support OpenGL platforms which don't use GLX as well.
|
||||
#if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
|
||||
|
||||
#define GLXQCR_INTEGER(id) do { \
|
||||
unsigned int i = UINT_MAX; \
|
||||
if (pglXQueryCurrentRendererIntegerMESA(id, &i)) \
|
||||
Script::SetProperty(rq, settings, #id, i); \
|
||||
} while (false)
|
||||
|
||||
#define GLXQCR_INTEGER2(id) do { \
|
||||
unsigned int i[2] = { UINT_MAX, UINT_MAX }; \
|
||||
if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
|
||||
Script::SetProperty(rq, settings, #id "[0]", i[0]); \
|
||||
Script::SetProperty(rq, settings, #id "[1]", i[1]); \
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
#define GLXQCR_INTEGER3(id) do { \
|
||||
unsigned int i[3] = { UINT_MAX, UINT_MAX, UINT_MAX }; \
|
||||
if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
|
||||
Script::SetProperty(rq, settings, #id "[0]", i[0]); \
|
||||
Script::SetProperty(rq, settings, #id "[1]", i[1]); \
|
||||
Script::SetProperty(rq, settings, #id "[2]", i[2]); \
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
#define GLXQCR_STRING(id) do { \
|
||||
const char* str = pglXQueryCurrentRendererStringMESA(id); \
|
||||
if (str) \
|
||||
Script::SetProperty(rq, settings, #id ".string", str); \
|
||||
} while (false)
|
||||
|
||||
|
||||
SDL_SysWMinfo wminfo;
|
||||
SDL_VERSION(&wminfo.version);
|
||||
const int ret = SDL_GetWindowWMInfo(m_Window, &wminfo);
|
||||
if (ret && wminfo.subsystem == SDL_SYSWM_X11)
|
||||
{
|
||||
Display* dpy = wminfo.info.x11.display;
|
||||
int scrnum = DefaultScreen(dpy);
|
||||
|
||||
const char* glxexts = glXQueryExtensionsString(dpy, scrnum);
|
||||
|
||||
Script::SetProperty(rq, settings, "glx_extensions", glxexts);
|
||||
|
||||
if (strstr(glxexts, "GLX_MESA_query_renderer") && pglXQueryCurrentRendererIntegerMESA && pglXQueryCurrentRendererStringMESA)
|
||||
{
|
||||
GLXQCR_INTEGER(GLX_RENDERER_VENDOR_ID_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_DEVICE_ID_MESA);
|
||||
GLXQCR_INTEGER3(GLX_RENDERER_VERSION_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_ACCELERATED_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_VIDEO_MEMORY_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_PREFERRED_PROFILE_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA);
|
||||
GLXQCR_STRING(GLX_RENDERER_VENDOR_ID_MESA);
|
||||
GLXQCR_STRING(GLX_RENDERER_DEVICE_ID_MESA);
|
||||
}
|
||||
}
|
||||
#endif // SDL_VIDEO_DRIVER_X11
|
||||
}
|
||||
|
||||
} // namespace GL
|
||||
|
||||
} // namespace Backend
|
||||
|
@ -18,6 +18,8 @@
|
||||
#ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICE
|
||||
#define INCLUDED_RENDERER_BACKEND_GL_DEVICE
|
||||
|
||||
#include "scriptinterface/ScriptForward.h"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
@ -49,9 +51,12 @@ public:
|
||||
const std::string& GetDriverInformation() const { return m_DriverInformation; }
|
||||
const std::vector<std::string>& GetExtensions() const { return m_Extensions; }
|
||||
|
||||
void Report(const ScriptRequest& rq, JS::HandleValue settings);
|
||||
|
||||
private:
|
||||
CDevice();
|
||||
|
||||
SDL_Window* m_Window = nullptr;
|
||||
SDL_GLContext m_Context = nullptr;
|
||||
|
||||
std::string m_Name;
|
||||
|
Loading…
Reference in New Issue
Block a user