Greek wall tower shoots from the proper place now.

Tweaks to the black capes.

This was SVN commit r9912.
This commit is contained in:
Michael D. Hafer 2011-07-24 22:19:19 +00:00
parent cdfeeab25f
commit 3d9d6bd3dc
6 changed files with 13 additions and 6 deletions

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="Cape Black">
<mesh>props/cape_hd_transparent.dae</mesh>
<texture>props/cape_hd_black.png</texture>
<texture>props/cape_hd_black.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>

View File

@ -3,10 +3,14 @@
<castshadow/>
<group>
<variant>
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/hele_wall_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_struct_b.dds</texture>

View File

@ -48,7 +48,7 @@
<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/cape_black.xml" attachpoint="shoulders"/>
<prop actor="props/units/cape_hd_black.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/thrace_blackcloak_a.dds</texture>
</variant>

Binary file not shown.

Binary file not shown.

Binary file not shown.