forked from 0ad/0ad
Greek wall tower shoots from the proper place now.
Tweaks to the black capes. This was SVN commit r9912.
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cdfeeab25f
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@ -4,7 +4,7 @@
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<group>
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<variant frequency="1" name="Cape Black">
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<mesh>props/cape_hd_transparent.dae</mesh>
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<texture>props/cape_hd_black.png</texture>
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<texture>props/cape_hd_black.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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@ -3,10 +3,14 @@
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<castshadow/>
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<group>
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<variant>
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/hele_wall_tower.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
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<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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@ -48,7 +48,7 @@
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<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
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<prop actor="props/units/cape_black.xml" attachpoint="shoulders"/>
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<prop actor="props/units/cape_hd_black.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/thrace_blackcloak_a.dds</texture>
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</variant>
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BIN
binaries/data/mods/public/art/meshes/props/cape_hd_transparent.dae
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binaries/data/mods/public/art/meshes/props/cape_hd_transparent.dae
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binaries/data/mods/public/art/meshes/structural/hele_wall_tower.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/hele_wall_tower.dae
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binaries/data/mods/public/art/textures/skins/props/cape_hd_black.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/cape_hd_black.dds
(Stored with Git LFS)
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