Prototype support for using 32-bit textures as cursors on Windows

This was SVN commit r813.
This commit is contained in:
Ykkrosh 2004-07-23 19:07:18 +00:00
parent 046aee9750
commit 3f7797b762
4 changed files with 185 additions and 5 deletions

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@ -40,6 +40,14 @@ void check_heap()
{
}
void cursor_set(const char* name)
{
// TODO: Do a boring OpenGL cursor. Or find a way to
// use nice X cursors, because limiting mouse motion to the
// OpenGL framerate is a rather horrible thing to do.
}
#endif // #ifndef _WIN32

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@ -46,6 +46,10 @@ void debug_microlog(const wchar_t *fmt, ...);
extern void check_heap();
// Probably only a temporary solution, since it needs to allow an
// OpenGL fallback where pretty 32-bit cursors aren't supported
// by the OS.
extern void cursor_set(const char* filename);
extern int clipboard_set(const wchar_t* text);
extern wchar_t* clipboard_get();

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@ -27,6 +27,9 @@
#include <stdlib.h> // __argc
#include <malloc.h>
#include "lib/res/vfs.h"
#include "lib/res/ogl_tex.h"
#include "lib/ogl.h"
void sle(int x)
{
@ -188,6 +191,173 @@ int clipboard_free(wchar_t* copy)
// Slightly hacky resource-loading code, but it doesn't
// need to do anything particularly clever.
// Pass name==NULL to unset the cursor. Pass name=="xyz"
// to load "art/textures/cursors/xyz.txt" (containing e.g. "10 10"
// for hotspot position) and "art/textures/cursors/xyz.png".
void cursor_set(const char* name)
{
static HICON last_cursor = NULL;
static char* last_name = NULL;
if (name == NULL)
{
// Clean up and go back to the standard Windows cursor
SetCursor(LoadCursor(NULL, IDC_ARROW));
if (last_cursor)
DestroyIcon(last_cursor);
last_cursor = NULL;
delete[] last_name;
last_name = NULL;
return;
}
// Don't do much if it's the same as last time
if (last_name && !strcmp(name, last_name))
{
if (GetCursor() != last_cursor)
SetCursor(last_cursor);
return;
}
// Store the name, so that the code can tell when it's
// being called several times with the same cursor
delete[] last_name;
last_name = new char[strlen(name)+1];
strcpy(last_name, name);
char filename[VFS_MAX_PATH];
// Load the .txt file containing the pixel offset of
// the cursor's hotspot (the bit of it that's
// drawn at (mouse_x,mouse_y) )
sprintf(filename, "art/textures/cursors/%s.txt", name);
int hotspotx, hotspoty;
{
void* data;
size_t size;
Handle h = vfs_load(filename, data, size);
if (h <= 0)
{
// TODO: Handle errors
assert(! "Error loading cursor hotspot .txt file");
return;
}
if (sscanf((const char*)data, "%d %d", &hotspotx, &hotspoty) != 2)
{
// TODO: Handle errors
assert(! "Invalid contents of cursor hotspot .txt file (should be like \"123 456\")");
return;
}
// TODO: Do I have to unload the file?
}
sprintf(filename, "art/textures/cursors/%s.png", name);
Handle tex = tex_load(filename);
if (tex <= 0)
{
// TODO: Handle errors
assert(! "Error loading cursor texture");
return;
}
// Convert the image data into a DIB
int w, h, fmt, bpp;
u32* imgdata;
tex_info(tex, &w, &h, &fmt, &bpp, (void**)&imgdata);
u32* imgdata_bgra;
if (fmt == GL_BGRA)
{
// No conversion needed
imgdata_bgra = imgdata;
}
else if (fmt == GL_RGBA)
{
// Convert ABGR -> ARGB (assume little-endian)
imgdata_bgra = new u32[w*h];
for (int i=0; i<w*h; ++i)
{
imgdata_bgra[i] = (
(imgdata[i] & 0xff00ff00) // G and A
| ( (imgdata[i] << 16) & 0x00ff0000) // R
| ( (imgdata[i] >> 16) & 0x000000ff) // B
);
}
}
else
{
// TODO: Handle errors
assert(! "Cursor texture not 32-bit RGBA/BGRA");
tex_free(tex);
return;
}
BITMAPINFOHEADER dibheader = {
sizeof(BITMAPINFOHEADER), // biSize
w, // biWidth
-h, // biHeight (negative for top-down)
1, // biPlanes
32, // biBitCount
BI_RGB, // biCompression
0, // biSizeImage (not needed for BI_RGB)
0, // biXPelsPerMeter (I really don't care how many pixels are in a meter)
0, // biYPelsPerMeter
0, // biClrUser (0 == maximum for this biBitCount. I hope we're not going to run in paletted display modes.)
0 // biClrImportant
};
BITMAPINFO dibinfo = {
dibheader, // bmiHeader
NULL // bmiColors[]
};
HDC hDC = wglGetCurrentDC();
HBITMAP iconbitmap = CreateDIBitmap(hDC, &dibheader, CBM_INIT, imgdata_bgra, &dibinfo, 0);
if (! iconbitmap)
{
// TODO: Handle errors
assert(! "Error creating icon DIB");
if (imgdata_bgra != imgdata) delete[] imgdata_bgra;
tex_free(tex);
return;
}
ICONINFO info = { FALSE, hotspotx, hotspoty, iconbitmap, iconbitmap };
HICON cursor = CreateIconIndirect(&info);
DeleteObject(iconbitmap);
if (! cursor)
{
// TODO: Handle errors
assert(! "Error creating cursor");
if (imgdata_bgra != imgdata) delete[] imgdata_bgra;
tex_free(tex);
return;
}
if (last_cursor)
DestroyIcon(last_cursor);
SetCursor(cursor);
last_cursor = cursor;
if (imgdata_bgra != imgdata) delete[] imgdata_bgra;
tex_free(tex);
}

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@ -53,8 +53,6 @@
#include "gui/GUI.h"
#endif
#include "NPFontManager.h"
CConsole* g_Console = 0;
extern int conInputHandler(const SDL_Event* ev);
@ -770,9 +768,7 @@ static void Shutdown()
delete &g_ConfigDB;
// Not particularly consistent with all the other singletons,
// but the GUI currently uses it and so it needs to be unloaded
NPFontManager::release();
cursor_set(NULL);
}
static void Init(int argc, char* argv[])
@ -1037,6 +1033,8 @@ static void Frame()
{
MICROLOG(L"In frame");
cursor_set("test");
#if defined(MOVIE_RECORD) || defined(MOVIE_CREATE)
// Run at precisely 30fps