#Hannibal updated.

This was SVN commit r9898.
This commit is contained in:
Michael D. Hafer 2011-07-22 21:48:35 +00:00
parent cdd10cf8d2
commit 44742dd78d
11 changed files with 39 additions and 24 deletions

View File

@ -3,8 +3,11 @@
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_h_f.pmd</mesh>
<texture>props/shield/kart_round_am.dds</texture>
<mesh>props/shield/howdah_hannibal_shields_f.dae</mesh>
<props>
<prop actor="props/units/shields/kart_turret_hannibal_back.xml" attachpoint="root"/>
</props>
<texture>props/shield/kart_oval_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/shield/howdah_hannibal_shields_b.dae</mesh>
<texture>props/shield/celt_oval1_back.dds</texture>
</variant>
</group>
</actor>

View File

@ -1,20 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="base">
<mesh>props/elephant_turret.pmd</mesh>
<mesh>props/howdah_hannibal.dae</mesh>
<props>
<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="turret1"/>
<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="shieldleft"/>
<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="shieldright"/>
<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="root"/>
<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="root"/>
<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="root"/>
</props>
<texture>props/turret_hannibal.dds</texture>
<texture>props/turret_hannibal.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -15,11 +13,11 @@
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
<prop actor="props/units/shields/kart_archer_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/hele_isp_b_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_salute_a.psa" name="Idle" speed="50"/>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="50"/>
<animation file="biped/inf_salute_d.psa" name="Walk" speed="50"/>
<animation file="biped/inf_salute_e.psa" name="Walk" speed="50"/>
<animation file="biped/inf_salute_e.psa" name="run" speed="65"/>

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