forked from 0ad/0ad
#Hannibal updated.
This was SVN commit r9898.
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cdd10cf8d2
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@ -3,8 +3,11 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<texture>props/shield/kart_round_am.dds</texture>
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<mesh>props/shield/howdah_hannibal_shields_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/kart_turret_hannibal_back.xml" attachpoint="root"/>
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</props>
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<texture>props/shield/kart_oval_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/shield/howdah_hannibal_shields_b.dae</mesh>
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<texture>props/shield/celt_oval1_back.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,20 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="base">
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<mesh>props/elephant_turret.pmd</mesh>
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<mesh>props/howdah_hannibal.dae</mesh>
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<props>
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<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="turret1"/>
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<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="shieldleft"/>
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<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="shieldright"/>
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<prop actor="units/carthaginians/hero_hannibal_r.xml" attachpoint="root"/>
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<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="root"/>
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<prop actor="props/units/shields/kart_turret_hannibal.xml" attachpoint="root"/>
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</props>
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<texture>props/turret_hannibal.dds</texture>
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<texture>props/turret_hannibal.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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@ -15,11 +13,11 @@
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
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<prop actor="props/units/shields/kart_archer_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
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</props>
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<texture>skeletal/hele_isp_b_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,7 +4,7 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_salute_a.psa" name="Idle" speed="50"/>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="50"/>
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<animation file="biped/inf_salute_d.psa" name="Walk" speed="50"/>
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<animation file="biped/inf_salute_e.psa" name="Walk" speed="50"/>
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<animation file="biped/inf_salute_e.psa" name="run" speed="65"/>
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BIN
binaries/data/mods/public/art/meshes/props/howdah_hannibal.dae
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binaries/data/mods/public/art/meshes/props/howdah_hannibal.dae
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binaries/data/mods/public/art/meshes/props/shield/howdah_hannibal_shields_b.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/shield/howdah_hannibal_shields_b.dae
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binaries/data/mods/public/art/meshes/props/shield/howdah_hannibal_shields_f.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/shield/howdah_hannibal_shields_f.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/turret_hannibal.dds
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binaries/data/mods/public/art/textures/skins/props/turret_hannibal.dds
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binaries/data/mods/public/art/textures/skins/props/turret_hannibal.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/turret_hannibal.png
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binaries/data/mods/public/maps/scenarios/Siwa Oasis.xml
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binaries/data/mods/public/maps/scenarios/Siwa Oasis.xml
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