forked from 0ad/0ad
Move Main ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20172.
This commit is contained in:
parent
d6cb9c845b
commit
486aec18d4
@ -19,26 +19,18 @@
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#include "scriptinterface/ScriptInterface.h"
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#include "graphics/FontMetrics.h"
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#include "graphics/GameView.h"
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#include "graphics/MapReader.h"
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#include "graphics/scripting/JSInterface_GameView.h"
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#include "gui/IGUIObject.h"
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#include "gui/scripting/JSInterface_GUIManager.h"
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#include "gui/scripting/JSInterface_GUITypes.h"
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#include "i18n/scripting/JSInterface_L10n.h"
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#include "lib/sysdep/sysdep.h"
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#include "lib/utf8.h"
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#include "lobby/scripting/JSInterface_Lobby.h"
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#include "network/scripting/JSInterface_Network.h"
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#include "ps/GUID.h"
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#include "ps/GameSetup/Atlas.h"
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#include "ps/Globals.h" // g_frequencyFilter
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#include "ps/Hotkey.h"
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#include "ps/scripting/JSInterface_ConfigDB.h"
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#include "ps/scripting/JSInterface_Console.h"
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#include "ps/scripting/JSInterface_Debug.h"
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#include "ps/scripting/JSInterface_Game.h"
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#include "ps/scripting/JSInterface_Main.h"
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#include "ps/scripting/JSInterface_Mod.h"
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#include "ps/scripting/JSInterface_SavedGame.h"
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#include "ps/scripting/JSInterface_VFS.h"
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@ -46,7 +38,6 @@
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#include "renderer/scripting/JSInterface_Renderer.h"
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#include "simulation2/scripting/JSInterface_Simulation.h"
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#include "soundmanager/scripting/JSInterface_Sound.h"
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#include "tools/atlas/GameInterface/GameLoop.h"
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/*
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* This file defines a set of functions that are available to GUI scripts, to allow
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@ -54,127 +45,26 @@
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* Functions are exposed to scripts within the global object 'Engine', so
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* scripts should call "Engine.FunctionName(...)" etc.
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*/
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extern void restart_mainloop_in_atlas(); // from main.cpp
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extern void EndGame();
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extern void kill_mainloop();
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namespace {
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void OpenURL(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& url)
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{
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sys_open_url(url);
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}
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std::wstring GetMatchID(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return ps_generate_guid().FromUTF8();
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}
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void RestartInAtlas(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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restart_mainloop_in_atlas();
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}
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bool AtlasIsAvailable(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return ATLAS_IsAvailable();
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}
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bool IsAtlasRunning(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return g_AtlasGameLoop && g_AtlasGameLoop->running;
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}
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JS::Value LoadMapSettings(ScriptInterface::CxPrivate* pCxPrivate, const VfsPath& pathname)
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{
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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CMapSummaryReader reader;
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if (reader.LoadMap(pathname) != PSRETURN_OK)
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return JS::UndefinedValue();
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JS::RootedValue settings(cx);
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reader.GetMapSettings(*(pCxPrivate->pScriptInterface), &settings);
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return settings;
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}
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bool HotkeyIsPressed_(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& hotkeyName)
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{
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return HotkeyIsPressed(hotkeyName);
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}
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void Script_EndGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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EndGame();
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}
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CStrW GetSystemUsername(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return sys_get_user_name();
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}
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void ExitProgram(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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kill_mainloop();
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}
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// - This value is recalculated once a frame. We take special care to
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// filter it, so it is both accurate and free of jitter.
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int GetFps(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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int freq = 0;
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if (g_frequencyFilter)
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freq = g_frequencyFilter->StableFrequency();
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return freq;
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}
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int GetTextWidth(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const CStr& fontName, const CStrW& text)
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{
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int width = 0;
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int height = 0;
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CStrIntern _fontName(fontName);
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CFontMetrics fontMetrics(_fontName);
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fontMetrics.CalculateStringSize(text.c_str(), width, height);
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return width;
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}
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} // namespace
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void GuiScriptingInit(ScriptInterface& scriptInterface)
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{
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JSI_IGUIObject::init(scriptInterface);
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JSI_GUITypes::init(scriptInterface);
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JSI_GameView::RegisterScriptFunctions(scriptInterface);
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JSI_Renderer::RegisterScriptFunctions(scriptInterface);
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JSI_Console::RegisterScriptFunctions(scriptInterface);
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JSI_ConfigDB::RegisterScriptFunctions(scriptInterface);
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JSI_Console::RegisterScriptFunctions(scriptInterface);
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JSI_Debug::RegisterScriptFunctions(scriptInterface);
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JSI_Game::RegisterScriptFunctions(scriptInterface);
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JSI_GUIManager::RegisterScriptFunctions(scriptInterface);
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JSI_Mod::RegisterScriptFunctions(scriptInterface);
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JSI_Network::RegisterScriptFunctions(scriptInterface);
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JSI_SavedGame::RegisterScriptFunctions(scriptInterface);
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JSI_Sound::RegisterScriptFunctions(scriptInterface);
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JSI_Simulation::RegisterScriptFunctions(scriptInterface);
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JSI_Game::RegisterScriptFunctions(scriptInterface);
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JSI_GameView::RegisterScriptFunctions(scriptInterface);
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JSI_L10n::RegisterScriptFunctions(scriptInterface);
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JSI_Lobby::RegisterScriptFunctions(scriptInterface);
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JSI_Main::RegisterScriptFunctions(scriptInterface);
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JSI_Mod::RegisterScriptFunctions(scriptInterface);
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JSI_Network::RegisterScriptFunctions(scriptInterface);
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JSI_Renderer::RegisterScriptFunctions(scriptInterface);
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JSI_SavedGame::RegisterScriptFunctions(scriptInterface);
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JSI_Simulation::RegisterScriptFunctions(scriptInterface);
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JSI_Sound::RegisterScriptFunctions(scriptInterface);
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JSI_VFS::RegisterScriptFunctions(scriptInterface);
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JSI_VisualReplay::RegisterScriptFunctions(scriptInterface);
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scriptInterface.RegisterFunction<void, &Script_EndGame>("EndGame");
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scriptInterface.RegisterFunction<void, std::string, &OpenURL>("OpenURL");
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scriptInterface.RegisterFunction<std::wstring, &GetMatchID>("GetMatchID");
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scriptInterface.RegisterFunction<void, &RestartInAtlas>("RestartInAtlas");
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scriptInterface.RegisterFunction<bool, &AtlasIsAvailable>("AtlasIsAvailable");
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scriptInterface.RegisterFunction<bool, &IsAtlasRunning>("IsAtlasRunning");
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scriptInterface.RegisterFunction<JS::Value, VfsPath, &LoadMapSettings>("LoadMapSettings");
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scriptInterface.RegisterFunction<bool, std::string, &HotkeyIsPressed_>("HotkeyIsPressed");
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scriptInterface.RegisterFunction<void, &ExitProgram>("Exit");
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scriptInterface.RegisterFunction<int, &GetFps>("GetFPS");
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scriptInterface.RegisterFunction<int, CStr, CStrW, &GetTextWidth>("GetTextWidth");
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scriptInterface.RegisterFunction<CStrW, &GetSystemUsername>("GetSystemUsername");
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}
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@ -30,6 +30,8 @@
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#include "simulation2/Simulation2.h"
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#include "soundmanager/SoundManager.h"
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extern void EndGame();
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void JSI_Game::StartGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue attribs, int playerID)
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{
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ENSURE(!g_NetServer);
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@ -50,6 +52,11 @@ void JSI_Game::StartGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue
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g_Game->StartGame(&gameAttribs, "");
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}
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void JSI_Game::Script_EndGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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EndGame();
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}
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int JSI_Game::GetPlayerID(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_Game)
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@ -155,6 +162,7 @@ void JSI_Game::DumpTerrainMipmap(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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void JSI_Game::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<void, JS::HandleValue, int, &StartGame>("StartGame");
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scriptInterface.RegisterFunction<void, &Script_EndGame>("EndGame");
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scriptInterface.RegisterFunction<int, &GetPlayerID>("GetPlayerID");
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scriptInterface.RegisterFunction<void, int, &SetPlayerID>("SetPlayerID");
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scriptInterface.RegisterFunction<void, int, &SetViewedPlayer>("SetViewedPlayer");
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namespace JSI_Game
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{
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void StartGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue attribs, int playerID);
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void Script_EndGame(ScriptInterface::CxPrivate* pCxPrivate);
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int GetPlayerID(ScriptInterface::CxPrivate* pCxPrivate);
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void SetPlayerID(ScriptInterface::CxPrivate* pCxPrivate, int id);
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void SetViewedPlayer(ScriptInterface::CxPrivate* pCxPrivate, int id);
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124
source/ps/scripting/JSInterface_Main.cpp
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124
source/ps/scripting/JSInterface_Main.cpp
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@ -0,0 +1,124 @@
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_Main.h"
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#include "graphics/FontMetrics.h"
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#include "graphics/MapReader.h"
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#include "lib/sysdep/sysdep.h"
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#include "lib/utf8.h"
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#include "ps/CStrIntern.h"
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#include "ps/GUID.h"
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#include "ps/GameSetup/Atlas.h"
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#include "ps/Globals.h"
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#include "ps/Hotkey.h"
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#include "tools/atlas/GameInterface/GameLoop.h"
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extern void restart_mainloop_in_atlas();
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extern void kill_mainloop();
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void JSI_Main::ExitProgram(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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kill_mainloop();
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}
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void JSI_Main::RestartInAtlas(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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restart_mainloop_in_atlas();
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}
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bool JSI_Main::AtlasIsAvailable(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return ATLAS_IsAvailable();
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}
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bool JSI_Main::IsAtlasRunning(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return g_AtlasGameLoop && g_AtlasGameLoop->running;
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}
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void JSI_Main::OpenURL(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& url)
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{
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sys_open_url(url);
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}
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std::wstring JSI_Main::GetSystemUsername(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return sys_get_user_name();
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}
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std::wstring JSI_Main::GetMatchID(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return ps_generate_guid().FromUTF8();
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}
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JS::Value JSI_Main::LoadMapSettings(ScriptInterface::CxPrivate* pCxPrivate, const VfsPath& pathname)
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{
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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CMapSummaryReader reader;
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if (reader.LoadMap(pathname) != PSRETURN_OK)
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return JS::UndefinedValue();
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JS::RootedValue settings(cx);
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reader.GetMapSettings(*(pCxPrivate->pScriptInterface), &settings);
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return settings;
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}
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bool JSI_Main::HotkeyIsPressed_(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& hotkeyName)
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{
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return HotkeyIsPressed(hotkeyName);
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}
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// This value is recalculated once a frame. We take special care to
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// filter it, so it is both accurate and free of jitter.
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int JSI_Main::GetFps(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_frequencyFilter)
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return 0;
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return g_frequencyFilter->StableFrequency();
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}
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int JSI_Main::GetTextWidth(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& fontName, const std::wstring& text)
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{
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int width = 0;
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int height = 0;
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CStrIntern _fontName(fontName);
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CFontMetrics fontMetrics(_fontName);
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fontMetrics.CalculateStringSize(text.c_str(), width, height);
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return width;
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}
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void JSI_Main::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<void, &ExitProgram>("Exit");
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scriptInterface.RegisterFunction<void, &RestartInAtlas>("RestartInAtlas");
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scriptInterface.RegisterFunction<bool, &AtlasIsAvailable>("AtlasIsAvailable");
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scriptInterface.RegisterFunction<bool, &IsAtlasRunning>("IsAtlasRunning");
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scriptInterface.RegisterFunction<void, std::string, &OpenURL>("OpenURL");
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scriptInterface.RegisterFunction<std::wstring, &GetSystemUsername>("GetSystemUsername");
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scriptInterface.RegisterFunction<std::wstring, &GetMatchID>("GetMatchID");
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scriptInterface.RegisterFunction<JS::Value, VfsPath, &LoadMapSettings>("LoadMapSettings");
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scriptInterface.RegisterFunction<bool, std::string, &HotkeyIsPressed_>("HotkeyIsPressed");
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scriptInterface.RegisterFunction<int, &GetFps>("GetFPS");
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scriptInterface.RegisterFunction<int, std::string, std::wstring, &GetTextWidth>("GetTextWidth");
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}
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40
source/ps/scripting/JSInterface_Main.h
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40
source/ps/scripting/JSInterface_Main.h
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@ -0,0 +1,40 @@
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_JSI_MAIN
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#define INCLUDED_JSI_MAIN
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#include "scriptinterface/ScriptInterface.h"
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namespace JSI_Main
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{
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void ExitProgram(ScriptInterface::CxPrivate* pCxPrivate);
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void RestartInAtlas(ScriptInterface::CxPrivate* pCxPrivate);
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bool AtlasIsAvailable(ScriptInterface::CxPrivate* pCxPrivate);
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bool IsAtlasRunning(ScriptInterface::CxPrivate* pCxPrivate);
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void OpenURL(ScriptInterface::CxPrivate* pCxPrivate, const std::string& url);
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std::wstring GetSystemUsername(ScriptInterface::CxPrivate* pCxPrivate);
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std::wstring GetMatchID(ScriptInterface::CxPrivate* pCxPrivate);
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JS::Value LoadMapSettings(ScriptInterface::CxPrivate* pCxPrivate, const VfsPath& pathname);
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bool HotkeyIsPressed_(ScriptInterface::CxPrivate* pCxPrivate, const std::string& hotkeyName);
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int GetFps(ScriptInterface::CxPrivate* pCxPrivate);
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int GetTextWidth(ScriptInterface::CxPrivate* pCxPrivate, const std::string& fontName, const std::wstring& text);
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void RegisterScriptFunctions(const ScriptInterface& scriptInterface);
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}
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#endif
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