This was SVN commit r5490.

This commit is contained in:
Michael D. Hafer 2007-11-27 15:43:22 +00:00
parent f840d91f4c
commit 49ec9ced57
5 changed files with 67 additions and 4 deletions

View File

@ -4,7 +4,7 @@
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="1" name="Base">
<animations> <animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/> <animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/> <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
@ -28,10 +28,10 @@
</group> </group>
<group> <group>
<variant frequency="10" name="1"> <variant frequency="1" name="chainmail-1">
<texture>skeletal/celt_isw_e_01.dds</texture> <texture>skeletal/celt_isw_e_01.dds</texture>
</variant> </variant>
<variant frequency="10" name="2"> <variant frequency="1" name="chainmail-2">
<texture>skeletal/celt_isw_e_02.dds</texture> <texture>skeletal/celt_isw_e_02.dds</texture>
</variant> </variant>
</group> </group>

View File

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="l_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1">
<texture>skeletal/celt_su3_soldurii_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

Binary file not shown.

View File

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_super_infantry">
<Traits>
<Id>
<Specific>Briton Soldurii</Specific>
<Civ>Celts</Civ>
<History>Two-handed swordsmen from Briton.</History>
</Id>
</Traits>
<Actor>units/celts/super_unit_3.xml</Actor>
</Entity>