Animated Roman ballista siege weapon with delayed attack sounds.

This was SVN commit r10886.
This commit is contained in:
Pureon 2012-01-08 01:59:59 +00:00
parent 62746f1a05
commit 4a4e266d11
10 changed files with 76 additions and 4 deletions

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@ -3,6 +3,10 @@
<castshadow/>
<group>
<variant frequency="100" name="rome ballista">
<animations>
<animation file="mechanical/rome_ballista_idle.dae" name="Idle" speed="100"/>
<animation event="0.8" file="mechanical/rome_ballista_atttack.dae" name="Melee" speed="100"/>
</animations>
<mesh>structural/rome_ballista.dae</mesh>
<texture>structural/rome_ballista.png</texture>
<props>

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@ -1028,4 +1028,32 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
</bone>
</bone>
</skeleton>
<standard_skeleton title="Ballista Weapon" id="ballista">
<bone name="main">
<bone name="weapon"></bone>
<bone name="lever"></bone>
<bone name="arm_left"></bone>
<bone name="arm_right"></bone>
<bone name="sling_left"></bone>
<bone name="sling"></bone>
<bone name="sling_right"></bone>
</bone>
</standard_skeleton>
<skeleton title="Ballista Weapon" target="ballista">
<identifier>
<root>ballista</root>
</identifier>
<bone name="main"><target>main</target>
<bone name="weapon"><target>weapon</target></bone>
<bone name="lever"><target>lever</target></bone>
<bone name="arm_left"><target>arm_left</target></bone>
<bone name="arm_right"><target>arm_right</target></bone>
<bone name="sling_left"><target>sling_left</target></bone>
<bone name="sling"><target>sling</target></bone>
<bone name="sling_right"><target>sling_right</target></bone>
</bone>
</skeleton>
</skeletons>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.9</GainUpper>
<GainLower>0.5</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ballist_attack_01.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>ballist_attack_01.ogg</Sound>
<Sound>ballist_attack_02.ogg</Sound>
</SoundGroup>

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@ -33,6 +33,11 @@
<BarWidth>4.0</BarWidth>
<BarHeight>0.5</BarHeight>
</StatusBars>
<Sound>
<SoundGroups>
<attack>attack/siege/ballist_attack.xml</attack>
</SoundGroups>
</Sound>
<Vision>
<Range>94</Range>
</Vision>