forked from 0ad/0ad
Animated Roman ballista siege weapon with delayed attack sounds.
This was SVN commit r10886.
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@ -3,6 +3,10 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="rome ballista">
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<animations>
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<animation file="mechanical/rome_ballista_idle.dae" name="Idle" speed="100"/>
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<animation event="0.8" file="mechanical/rome_ballista_atttack.dae" name="Melee" speed="100"/>
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</animations>
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<mesh>structural/rome_ballista.dae</mesh>
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<texture>structural/rome_ballista.png</texture>
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<props>
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BIN
binaries/data/mods/public/art/animation/mechanical/rome_ballista_atttack.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/mechanical/rome_ballista_atttack.dae
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binaries/data/mods/public/art/animation/mechanical/rome_ballista_idle.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/animation/mechanical/rome_ballista_idle.dae
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binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
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binaries/data/mods/public/art/meshes/structural/rome_ballista.dae
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@ -1028,4 +1028,32 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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</bone>
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</bone>
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</skeleton>
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<standard_skeleton title="Ballista Weapon" id="ballista">
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<bone name="main">
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<bone name="weapon"></bone>
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<bone name="lever"></bone>
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<bone name="arm_left"></bone>
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<bone name="arm_right"></bone>
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<bone name="sling_left"></bone>
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<bone name="sling"></bone>
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<bone name="sling_right"></bone>
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</bone>
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</standard_skeleton>
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<skeleton title="Ballista Weapon" target="ballista">
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<identifier>
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<root>ballista</root>
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</identifier>
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<bone name="main"><target>main</target>
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<bone name="weapon"><target>weapon</target></bone>
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<bone name="lever"><target>lever</target></bone>
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<bone name="arm_left"><target>arm_left</target></bone>
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<bone name="arm_right"><target>arm_right</target></bone>
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<bone name="sling_left"><target>sling_left</target></bone>
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<bone name="sling"><target>sling</target></bone>
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<bone name="sling_right"><target>sling_right</target></bone>
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</bone>
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</skeleton>
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</skeletons>
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BIN
binaries/data/mods/public/art/textures/skins/structural/rome_ballista.png
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BIN
binaries/data/mods/public/art/textures/skins/structural/rome_ballista.png
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>0.9</GainUpper>
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<GainLower>0.5</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>1</Threshold>
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<Decay>3</Decay>
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<Replacement>ballist_attack_01.ogg</Replacement>
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<Path>audio/attack/siege</Path>
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<Sound>ballist_attack_01.ogg</Sound>
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<Sound>ballist_attack_02.ogg</Sound>
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</SoundGroup>
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binaries/data/mods/public/audio/attack/siege/ballist_attack_01.ogg
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binaries/data/mods/public/audio/attack/siege/ballist_attack_01.ogg
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binaries/data/mods/public/audio/attack/siege/ballist_attack_02.ogg
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binaries/data/mods/public/audio/attack/siege/ballist_attack_02.ogg
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@ -33,6 +33,11 @@
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<BarWidth>4.0</BarWidth>
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<BarHeight>0.5</BarHeight>
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</StatusBars>
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<Sound>
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<SoundGroups>
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<attack>attack/siege/ballist_attack.xml</attack>
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</SoundGroups>
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</Sound>
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<Vision>
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<Range>94</Range>
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</Vision>
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