Okay, last time just removed. Now I added selection to commit the renamed file.

This was SVN commit r320.
This commit is contained in:
Acumen 2004-05-30 00:01:37 +00:00
parent 1e2b5c3d29
commit 4bf25dc2a0

View File

@ -0,0 +1,48 @@
The codepit with all required files is accessed via SCP:
host = wildfiregames.com
port = 22
user = code
pass = ae3934hjf
$install := directory where the compiler is installed.
$lib := directory where the compiler looks for lib files;
typically = $install/lib .
$include := the same for header files (= $install/include).
$GL := directory containing OpenGL headers.
VC6: $install/GL;
VC7: $install/PlatformSDK/Include/GL.
$binaries := directory containing system/ and data/ .
TODO:
- OpenGL extensions:
download glext.h and put it in $GL.
download wglext.h and put it in $GL.
- ZLib (v1.2.1)
download zlib121.zip.
extract contents of include/ into $include,
.lib files into $lib, and .DLLs into $binaries.
- libpng (v1.0.15)
download libpng10.zip.
extract contents of include/ into $include,
.lib files into $lib, and .DLLs into $binaries.
- Xerces: [required if compiling GUI]
download xerces-c_2_5_0-windows_nt-msvc_60.zip.
extract contents of include/ into $include,
.lib files into $lib, and .DLLs into $binaries.
to reduce download size, you can instead grab the following
archives, which leave out everything we don't need:
http://www.wildfiregames/com/~code/libraries/xerces-c_2_5_0-lib.zip
http://www.wildfiregames/com/~code/libraries/xerces-c_2_5_0-include.zip
http://www.wildfiregames/com/~code/libraries/xerces-c_2_5_0.dll
extract into the appropriate directories as explained above.
- SpiderMonkey: [required for javascript]
download javascript-sdk.zip.
extract contents of include/ into $include,
and .lib files into $lib.