Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.

This was SVN commit r13449.
This commit is contained in:
Michael D. Hafer 2013-06-03 02:50:10 +00:00
parent 8026685a06
commit 4d5187bf40
33 changed files with 50 additions and 11 deletions

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@ -5,13 +5,15 @@
<variant name="base">
<mesh>props/shield/aspis_f.dae</mesh>
<props>
<prop actor="props/units/shields/hele_aspis_back.xml" attachpoint="root"/>
<prop actor="props/units/shields/mace_aspis_back_red.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant name="l">
<textures><texture file="props/shield/hele_spartan_king.dds" name="baseTex"/></textures>
<textures>
<texture file="props/shield/hele_spartan_king.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Omnipresent>1</Omnipresent>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Omnipresent>1</Omnipresent>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
@ -16,7 +17,14 @@
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmcreatemiltaryfoot_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmcreatemiltaryfoot_1.ogg</Sound>
<Replacement>fs_gravel1.ogg</Replacement>
<Path>audio/actor/singlesteps</Path>
<Sound>fs_gravel8.ogg</Sound>
<Sound>fs_gravel1.ogg</Sound>
<Sound>fs_gravel2.ogg</Sound>
<Sound>fs_gravel3.ogg</Sound>
<Sound>fs_gravel4.ogg</Sound>
<Sound>fs_gravel5.ogg</Sound>
<Sound>fs_gravel6.ogg</Sound>
<Sound>fs_gravel7.ogg</Sound>
</SoundGroup>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Omnipresent>1</Omnipresent>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>30</Priority>

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@ -12,7 +12,7 @@
</Position>
<ResourceSupply>
<Amount>5000</Amount>
<MaxGatherers>22</MaxGatherers>
<MaxGatherers>24</MaxGatherers>
</ResourceSupply>
<Sound>
<SoundGroups>

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@ -12,7 +12,7 @@
</Position>
<ResourceSupply>
<Amount>5000</Amount>
<MaxGatherers>22</MaxGatherers>
<MaxGatherers>24</MaxGatherers>
</ResourceSupply>
<Sound>
<SoundGroups>

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@ -38,6 +38,7 @@
</Identity>
<Sound>
<SoundGroups>
<trained>interface/alarm/alarm_create_infantry.xml</trained>
<select>voice/hellenes/civ/civ_male_select.xml</select>
<order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
<order_attack>voice/hellenes/civ/civ_male_attack.xml</order_attack>

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@ -103,7 +103,7 @@
<gather_rock>resource/mining/pickaxe.xml</gather_rock>
<gather_ore>resource/mining/mining.xml</gather_ore>
<gather_ruins>resource/mining/mining.xml</gather_ruins>
<trained>actor/singlesteps/steps_gravel.xml</trained>
<trained>interface/alarm/alarm_create_infantry.xml</trained>
</SoundGroups>
</Sound>
<Stamina>

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@ -27,12 +27,12 @@
</Promotion>
<Sound>
<SoundGroups>
<trained>interface/alarm/alarm_create_infantry.xml</trained>
<select>voice/hellenes/civ/civ_male_select.xml</select>
<order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
<walk>actor/human/movement/walk.xml</walk>
<run>actor/human/movement/run.xml</run>
<death>actor/human/death/death.xml</death>
<trained>actor/singlesteps/steps_gravel.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>

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@ -28,6 +28,10 @@
<metal>225</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="8.0"/>
<Height>2.5</Height>
</Footprint>
<Identity>
<Civ>hele</Civ>
<GenericName>Leonidas I</GenericName>