forked from 0ad/0ad
This was SVN commit r6287.
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parent
f6ae91212a
commit
53765659da
@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-montefortino-4feathers">
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<mesh>props/helmet/rome_montefortino_x.dae</mesh>
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<texture>props/helmet/rome-e-coolus.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -21,7 +21,7 @@
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<group>
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<variant name="texture">
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<texture>props/helmet/hele_b1.dds</texture>
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<texture>props/helmet/rome-c.dds</texture>
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</variant>
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</group>
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@ -1,37 +1,37 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Armour-Scale-Brass">
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<texture>skeletal/rome_su1_extraordinarii.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_monte_su.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Armour-Scale-Brass">
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<texture>skeletal/rome_su1_extraordinarii.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/meshes/props/helmet/rome_montefortino_x.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/meshes/props/helmet/rome_montefortino_x.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/rome_attic_bronze.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/helmet/rome_attic_bronze.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_fem_01.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_fem_01.dds
(Stored with Git LFS)
Binary file not shown.
@ -20,7 +20,7 @@
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<Creation>
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<Foundation>foundation_5x5</Foundation>
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<Resource>
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<Stone>800</Stone>
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<Stone>500</Stone>
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</Resource>
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<BuildingLimitCategory>Fortress</BuildingLimitCategory>
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</Creation>
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