forked from 0ad/0ad
All Public scout towers/outposts shoot arrows from the correct spot. :)
This was SVN commit r9816.
This commit is contained in:
parent
b08e142193
commit
5940c64886
@ -3,6 +3,9 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="celt outpost a">
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/celt_outpost.dae</mesh>
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<props>
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<prop actor="props/structures/celts/outpost_windows.xml" attachpoint="root"/>
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@ -10,15 +13,20 @@
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<prop actor="props/structures/celts/outpost_shields.xml" attachpoint="root"/>
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<prop actor="units/celts/infantry_javelinist_e.xml" attachpoint="gar01"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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</props>
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</variant>
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<variant frequency="1" name="celt outpost b">
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/celt_outpost2.dae</mesh>
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<props>
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<prop actor="props/structures/celts/outpost2_windows.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/outpost_shields.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/outpost_door.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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</props>
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</variant>
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</group>
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@ -3,11 +3,15 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="scout tower">
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/hele_scout_tower.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
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<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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@ -3,10 +3,14 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/iber_scout_tower.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/scout_tower.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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BIN
binaries/data/mods/public/art/meshes/structural/celt_outpost.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_outpost.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/celt_outpost2.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/celt_outpost2.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/iber_scout_tower.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/iber_scout_tower.dae
(Stored with Git LFS)
Binary file not shown.
@ -9,7 +9,7 @@
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<Actor>structures/carthaginians/barracks.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="22.0" depth="23.0"/>
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<Square width="24.0" depth="25.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Obstruction>
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@ -9,11 +9,11 @@
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<Actor>structures/carthaginians/fortress.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="24.0" depth="27.0"/>
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<Square width="30.0" depth="32.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="24.0" depth="27.0"/>
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<Static width="26.0" depth="28.0"/>
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</Obstruction>
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<TrainingQueue>
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<Entities datatype="tokens">
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