All Public scout towers/outposts shoot arrows from the correct spot. :)

This was SVN commit r9816.
This commit is contained in:
Michael D. Hafer 2011-07-13 03:10:54 +00:00
parent b08e142193
commit 5940c64886
8 changed files with 25 additions and 9 deletions

View File

@ -3,6 +3,9 @@
<castshadow/>
<group>
<variant frequency="1" name="celt outpost a">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/celt_outpost.dae</mesh>
<props>
<prop actor="props/structures/celts/outpost_windows.xml" attachpoint="root"/>
@ -10,15 +13,20 @@
<prop actor="props/structures/celts/outpost_shields.xml" attachpoint="root"/>
<prop actor="units/celts/infantry_javelinist_e.xml" attachpoint="gar01"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
</props>
</variant>
<variant frequency="1" name="celt outpost b">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/celt_outpost2.dae</mesh>
<props>
<prop actor="props/structures/celts/outpost2_windows.xml" attachpoint="root"/>
<prop actor="props/structures/celts/outpost_shields.xml" attachpoint="root"/>
<prop actor="props/structures/celts/outpost_door.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
</props>
</variant>
</group>

View File

@ -3,11 +3,15 @@
<castshadow/>
<group>
<variant frequency="100" name="scout tower">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/hele_scout_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/scout_tower_fancy.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/scout_tower_props.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_struct_b.dds</texture>

View File

@ -3,10 +3,14 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/iber_scout_tower.dae</mesh>
<props>
<prop actor="props/structures/iberians/scout_tower.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/iber_struct.dds</texture>

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@ -9,7 +9,7 @@
<Actor>structures/carthaginians/barracks.xml</Actor>
</VisualActor>
<Footprint>
<Square width="22.0" depth="23.0"/>
<Square width="24.0" depth="25.0"/>
<Height>15.0</Height>
</Footprint>
<Obstruction>

View File

@ -9,11 +9,11 @@
<Actor>structures/carthaginians/fortress.xml</Actor>
</VisualActor>
<Footprint>
<Square width="24.0" depth="27.0"/>
<Square width="30.0" depth="32.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>
<Static width="24.0" depth="27.0"/>
<Static width="26.0" depth="28.0"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">