Seleucid civ center placeholder

This was SVN commit r16102.
This commit is contained in:
Johnathan Good 2015-01-02 13:21:40 +00:00
parent 8441a3f8d6
commit 5bad08d66b
4 changed files with 56 additions and 56 deletions

View File

@ -1,52 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/mace_cc_struct.dae</mesh>
<props>
<prop actor="props/structures/macedonians/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_nature.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_shields.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/sele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/mace_civic_centre.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_decor.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_trees.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_tiles.xml" attachpoint="root"/>
<prop actor="props/structures/macedonians/civic_centre_shields.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid_Civic_Centre">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/sele_civ_center.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="flora/trees/palm_cretan_date_short.xml" attachpoint="bush" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/palm_cretan_date_short.xml" attachpoint="bush_1" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/palm_cretan_date.xml" attachpoint="bush_2" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/palm_cretan_date.xml" attachpoint="bush_3" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_4" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_5" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_6" maxheight="20" minheight="-20"/>
<prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_7" maxheight="20" minheight="-20"/>
<prop actor=""/>
</props>
<textures>
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/Sele_struct_2.png" name="normTex"/>
<texture file="structural/Sele_struct_2.png" name="specTex"/>
<texture file="structural/ao/sele_civic_center.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_seleucids.xml" attachpoint="garrisoned"/>
</props>
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

Binary file not shown.

Binary file not shown.

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Health>
<SpawnEntityOnDeath>rubble/rubble_hele_cc</SpawnEntityOnDeath>
@ -19,6 +19,6 @@
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/macedonians/civic_centre.xml</Actor>
<Actor>structures/seleucids/civic_center.xml</Actor>
</VisualActor>
</Entity>