forked from 0ad/0ad
#New Celt House.
This was SVN commit r7142.
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0e4f91fab9
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_house_d_color.dae</mesh>
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<texture>props/celt_props_new.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/celt_house_d_swrd.dae</mesh>
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<texture>props/prop_weap.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="a">
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<mesh>structural/celt_ho_a.pmd</mesh>
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@ -23,6 +23,13 @@
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</props>
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<texture>structural/celt_struct_1.dds</texture>
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</variant>
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<variant name="d">
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<mesh>structural/celt_house_d.dae</mesh>
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<props>
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<prop actor="props/structures/celts/house_d_swrd.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/house_d_color.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_struct.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/celt_house_d_color.dae
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binaries/data/mods/public/art/meshes/props/celt_house_d_color.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_house_d_swrd.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/celt_house_d_swrd.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_house_d.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/celt_house_d.dae
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Badlands.pmp
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Badlands.pmp
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binaries/data/mods/public/maps/scenarios/Badlands.xml
(Stored with Git LFS)
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binaries/data/mods/public/maps/scenarios/Badlands.xml
(Stored with Git LFS)
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