Cleanup of SoundGroup XML files.

Remove some useless settings using the default values.
Remove the obsolete <Replacement> tag.
Update some documentation in the code, fix whitespace and unify line
endings.

Patch by otero, fixes #3268

This was SVN commit r17976.
This commit is contained in:
Nicolas Auvray 2016-04-04 20:54:48 +00:00
parent 2a11d3ca7b
commit 6c3964f52a
242 changed files with 21 additions and 1954 deletions

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ui_button_click.ogg</Replacement>
<Path>audio/interface/ui</Path>
<Sound>ui_button_click.ogg</Sound>
<Sound>ui_button_longclick.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ui_button_longclick.ogg</Replacement>
<Path>audio/interface/ui</Path>
<Sound>ui_button_longclick.ogg</Sound>
</SoundGroup>

View File

@ -29,7 +29,6 @@ SoundGroup = element SoundGroup {
element ConeGain { xsd:float }? &
element ConeInner { xsd:float }? &
element ConeOuter { xsd:float }? &
element Replacement { text }? &
element Threshold { xsd:float }? &
element Decay { xsd:float }? &
element Sound { text }+ &

View File

@ -106,11 +106,6 @@
<data type="float"/>
</element>
</optional>
<optional>
<element name="Replacement">
<text/>
</element>
</optional>
<optional>
<element name="Threshold">
<data type="float"/>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>camel_10.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>camel_10.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>chicken_10.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>chicken_13.ogg</Sound>
<Sound>chicken_10.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.75</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>0.75</GainUpper>
<GainLower>0.5</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>elephant_attack1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_attack1.ogg</Sound>
<Sound>elephant_attack2.ogg</Sound>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>elephant_death1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_death1.ogg</Sound>
<Sound>elephant_death2.ogg</Sound>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>elephant_order1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_order1.ogg</Sound>
<Sound>elephant_order2.ogg</Sound>

View File

@ -2,22 +2,14 @@
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>elephant_select1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_select1.ogg</Sound>
<Sound>elephant_select2.ogg</Sound>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>elephant_trained1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_trained1.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>goat_10.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>goat_15.ogg</Sound>
<Sound>goat_10.ogg</Sound>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>horse_attack1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_attack1.ogg</Sound>
<Sound>horse_attack2.ogg</Sound>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>horse_death1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_death1.ogg</Sound>
<Sound>horse_death2.ogg</Sound>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>horse_idle1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_idle1.ogg</Sound>
<Sound>horse_idle2.ogg</Sound>

View File

@ -2,22 +2,14 @@
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>horse_select1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_select1.ogg</Sound>
<Sound>horse_select2.ogg</Sound>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>horse_idle1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_idle1.ogg</Sound>
<Sound>horse_idle2.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>80</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>1</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.6</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>lion_attack1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>lion_attack1.ogg</Sound>
<Sound>lion_attack2.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>80</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.6</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>lion_select1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>lion_select1.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>pig_12.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>pig_12.ogg</Sound>
<Sound>pig_10.ogg</Sound>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>sheep_10.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>sheep_11.ogg</Sound>
<Sound>sheep_10.ogg</Sound>

View File

@ -1,22 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.01</PitchUpper>
<PitchLower>0.99</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement>Animal_death_generic_10.ogg</Replacement>
<Path>audio/actor/fauna/death/</Path>
<Sound>Animal_death_generic_12.ogg</Sound>
<Sound>Animal_death_generic_13.ogg</Sound>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement>death_camel_10.ogg</Replacement>
<Path>audio/actor/fauna/death/</Path>
<Sound>death_camel_10.ogg</Sound>
<Sound>death_camel_10.ogg</Sound>

View File

@ -1,22 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.01</PitchUpper>
<PitchLower>0.99</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement>death_horse_11.ogg</Replacement>
<Path>audio/actor/fauna/death/</Path>
<Sound>death_horse_10.ogg</Sound>
<Sound>death_horse_11.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>death_goat_10.ogg</Replacement>
<Path>audio/actor/fauna/death/</Path>
<Sound>death_goat_11.ogg</Sound>
<Sound>death_goat_10.ogg</Sound>

View File

@ -1,22 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>camel_10.ogg</Replacement>
<Path>audio/actor/fauna/movement</Path>
<Sound>camel_10.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>stonegate_close_21.ogg</Replacement>
<Path>audio/actor/gate</Path>
<Sound>stonegate_close_21.ogg</Sound>
<Sound>stonegate_close_22.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>70</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>stonegate_open_21.ogg</Replacement>
<Path>audio/actor/gate</Path>
<Sound>stonegate_open_21.ogg</Sound>
<Sound>stonegate_open_22.ogg</Sound>

View File

@ -1,21 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.9</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<GainUpper>0.9</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>10</Threshold>
<Decay>3</Decay>
<Replacement>female_death_01.ogg</Replacement>
<Path>audio/actor/human/death/</Path>
<Sound>female_death_01.ogg</Sound>
<Sound>female_death_02.ogg</Sound>

View File

@ -1,11 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.5</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
@ -15,8 +12,6 @@
<PitchUpper>1.0</PitchUpper>
<PitchLower>0.8</PitchLower>
<Threshold>10</Threshold>
<Decay>3</Decay>
<Replacement>death_11.ogg</Replacement>
<Path>audio/actor/human/death/</Path>
<Sound>death_18.ogg</Sound>
<Sound>death_11.ogg</Sound>

View File

@ -1,11 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
@ -15,8 +12,6 @@
<PitchUpper>1.0</PitchUpper>
<PitchLower>1.0</PitchLower>
<Threshold>10</Threshold>
<Decay>3</Decay>
<Replacement>hstep_run_dirt_MN_11.ogg</Replacement>
<Path>audio/actor/human/movement/</Path>
<Sound>hstep_run_dirt_MN_11.ogg</Sound>
</SoundGroup>

View File

@ -1,11 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
@ -15,8 +12,6 @@
<PitchUpper>1.0</PitchUpper>
<PitchLower>1.0</PitchLower>
<Threshold>10</Threshold>
<Decay>3</Decay>
<Replacement>hstep_dirt_MN_13.ogg</Replacement>
<Path>audio/actor/human/movement/</Path>
<Sound>hstep_dirt_MN_13.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>0.5</PitchUpper>
<PitchLower>0</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement>death_horse_11.ogg</Replacement>
<Path>audio/actor/mounted/death/</Path>
<Sound>death_horse_11.ogg</Sound>
<Sound>death_horse_10.ogg</Sound>

View File

@ -1,11 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
@ -15,13 +12,11 @@
<PitchUpper>1.0</PitchUpper>
<PitchLower>1.0</PitchLower>
<Threshold>10</Threshold>
<Decay>3</Decay>
<Replacement>mstep110.ogg</Replacement>
<Path>audio/actor/mounted/movement/</Path>
<Sound>mstep110.ogg</Sound>
<Sound>mstep111.ogg</Sound>
<Sound>mstep112.ogg</Sound>
<Sound>mstep113.ogg</Sound>
<Sound>mstep114.ogg</Sound>
<Sound>mstep115.ogg</Sound>
<Sound>mstep110.ogg</Sound>
<Sound>mstep111.ogg</Sound>
<Sound>mstep112.ogg</Sound>
<Sound>mstep113.ogg</Sound>
<Sound>mstep114.ogg</Sound>
<Sound>mstep115.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.5</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.2</GainUpper>
<GainLower>0.1</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ship_move.ogg</Replacement>
<Path>audio/actor/ship</Path>
<Sound>ship_move.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ship_move.ogg</Replacement>
<Path>audio/actor/ship</Path>
<Sound>ship_move.ogg</Sound>
</SoundGroup>

View File

@ -2,22 +2,13 @@
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>smove_21.ogg</Replacement>
<Path>audio/actor/ship</Path>
<Sound>smove_21.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.0</PitchUpper>
<PitchLower>0.8</PitchLower>
<Threshold>10</Threshold>
<Decay>3</Decay>
<Replacement>warship_death_02.ogg</Replacement>
<Path>audio/actor/ship/</Path>
<Sound>warship_death_01.ogg</Sound>
<Sound>warship_death_02.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>fs_grass1.ogg</Replacement>
<Path>audio/actor/singlesteps</Path>
<Sound>fs_grass8.ogg</Sound>
<Sound>fs_grass1.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>fs_gravel1.ogg</Replacement>
<Path>audio/actor/singlesteps</Path>
<Sound>fs_gravel8.ogg</Sound>
<Sound>fs_gravel1.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>fs_rock1.ogg</Replacement>
<Path>audio/actor/singlesteps</Path>
<Sound>fs_rock8.ogg</Sound>
<Sound>fs_rock1.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>fs_sand1.ogg</Replacement>
<Path>audio/actor/singlesteps</Path>
<Sound>fs_sand8.ogg</Sound>
<Sound>fs_sand1.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>fs_snow_11.ogg</Replacement>
<Path>audio/actor/singlesteps</Path>
<Sound>fs_snow_18.ogg</Sound>
<Sound>fs_snow_11.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>fs_wood1.ogg</Replacement>
<Path>audio/actor/singlesteps</Path>
<Sound>fs_wood4.ogg</Sound>
<Sound>fs_wood1.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>50</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>1</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>2</Threshold>
<Decay>3</Decay>
<Replacement>amb_farm_20.ogg</Replacement>
<Path>audio/ambient/building/</Path>
<Sound>amb_farm_13.ogg</Sound>
<Sound>amb_farm_10.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>50</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>1</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>2</Threshold>
<Decay>3</Decay>
<Replacement>amb_port_20.ogg</Replacement>
<Path>audio/ambient/building/</Path>
<Sound>amb_port_21.ogg</Sound>
<Sound>amb_port_10.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>50</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>1</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>2</Threshold>
<Decay>3</Decay>
<Replacement>amb_trade_20.ogg</Replacement>
<Path>audio/ambient/building/</Path>
<Sound>amb_trade_13.ogg</Sound>
<Sound>amb_trade_10.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>day_temperate_11.ogg</Replacement>
<Path>audio/ambient/dayscape/</Path>
<Sound>day_temperate_14.ogg</Sound>
<Sound>day_temperate_11.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>wave_21.ogg</Replacement>
<Path>audio/ambient/water/</Path>
<Sound>wave_21.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>waverocky_21.ogg</Replacement>
<Path>audio/ambient/water/</Path>
<Sound>waverocky_21.ogg</Sound>
<Sound>wavecrash_21.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>river_fast_21.ogg</Replacement>
<Path>audio/ambient/water/</Path>
<Sound>river_fast_21.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>river_med_21.ogg</Replacement>
<Path>audio/ambient/water/</Path>
<Sound>river_med_21.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>river_slow_21.ogg</Replacement>
<Path>audio/ambient/water/</Path>
<Sound>river_slow_21.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>waterfall_31.ogg</Replacement>
<Path>audio/ambient/water/</Path>
<Sound>waterfall_31.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>rain_11.ogg</Replacement>
<Path>audio/ambient/weather/</Path>
<Sound>rain_12.ogg</Sound>
<Sound>rain_11.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>snowstorm_11.ogg</Replacement>
<Path>audio/ambient/weather/</Path>
<Sound>snowstorm_11.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>windgust_11.ogg</Replacement>
<Path>audio/ambient/weather/</Path>
<Sound>windgust_11.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>wind_11.ogg</Replacement>
<Path>audio/ambient/weather/</Path>
<Sound>wind_11.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>windstorm_11.ogg</Replacement>
<Path>audio/ambient/weather/</Path>
<Sound>windstorm_11.ogg</Sound>
</SoundGroup>

View File

@ -1,11 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
@ -15,8 +12,6 @@
<PitchUpper>1.2</PitchUpper>
<PitchLower>0.8</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>building_collapse_large_01.ogg</Replacement>
<Path>audio/attack/destruction/</Path>
<Sound>building_collapse_large_01.ogg</Sound>
<Sound>building_collapse_large_02.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>explode_debris_20.ogg</Replacement>
<Path>audio/attack/destruction/</Path>
<Sound>explode_debris_20.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>c_11.ogg</Replacement>
<Path>audio/attack/fire/</Path>
<Sound>c_19.ogg</Sound>
<Sound>c_11.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>sp_11.ogg</Replacement>
<Path>audio/attack/fire/</Path>
<Sound>sp_19.ogg</Sound>
<Sound>sp_11.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>arrowimpmetal_21.ogg</Replacement>
<Path>audio/attack/impact/</Path>
<Sound>arrowimpmetal_21.ogg</Sound>
<Sound>arrowimpmetal_22.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>shieldimpmetal_21.ogg</Replacement>
<Path>audio/attack/impact/</Path>
<Sound>shieldimpmetal_22.ogg</Sound>
<Sound>shieldimpmetal_21.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>shieldimpwooden_21.ogg</Replacement>
<Path>audio/attack/impact/</Path>
<Sound>shieldimpwooden_27.ogg</Sound>
<Sound>shieldimpwooden_21.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.9</GainUpper>
<GainLower>0.5</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ballist_attack_01.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>ballist_attack_01.ogg</Sound>
<Sound>ballist_attack_02.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.7</GainUpper>
<GainLower>0.4</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ballist_rome_attack_01.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>ballist_rome_attack_01.ogg</Sound>
</SoundGroup>

View File

@ -1,11 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
@ -15,8 +12,6 @@
<PitchUpper>1.3</PitchUpper>
<PitchLower>0.7</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ram_attack.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>ram_attack.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>1</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ram_attack_order.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>ram_attack_order.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>1</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ram_move.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>ram_move.ogg</Sound>
</SoundGroup>

View File

@ -2,22 +2,13 @@
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>siege_select_10.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>siege_select_10.ogg</Sound>
</SoundGroup>

View File

@ -1,11 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>.3</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
@ -15,8 +12,6 @@
<PitchUpper>1.2</PitchUpper>
<PitchLower>0.8</PitchLower>
<Threshold>100</Threshold>
<Decay>3</Decay>
<Replacement>arrowfly_28.ogg</Replacement>
<Path>audio/attack/weapon/</Path>
<Sound>arrowfly_28.ogg</Sound>
<Sound>arrowfly_20.ogg</Sound>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>swordhit_10.ogg</Replacement>
<Path>audio/attack/weapon/</Path>
<Sound>swordhit_12a.ogg</Sound>
<Sound>swordhit_10.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_grass7.ogg</Sound>
<Sound>fs_grass1.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_grass8.ogg</Sound>
<Sound>fs_grass6.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_gravel1.ogg</Sound>
<Sound>fs_gravel3.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_gravel8.ogg</Sound>
<Sound>fs_gravel6.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_rock1.ogg</Sound>
<Sound>fs_rock3.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_rock2.ogg</Sound>
<Sound>fs_rock4.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_sand1.ogg</Sound>
<Sound>fs_sand3.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_sand2.ogg</Sound>
<Sound>fs_sand4.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_wood1.ogg</Sound>
<Sound>fs_wood3.ogg</Sound>

View File

@ -1,22 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.03</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>0</Threshold>
<Decay>3</Decay>
<Replacement></Replacement>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_wood2.ogg</Sound>
<Sound>fs_wood4.ogg</Sound>

View File

@ -3,22 +3,15 @@
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>0.25</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.25</GainUpper>
<GainLower>0.2</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmalert0.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmalert0.ogg</Sound>
</SoundGroup>

View File

@ -3,22 +3,15 @@
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>0.25</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.25</GainUpper>
<GainLower>0.2</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmalert1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmalert1.ogg</Sound>
</SoundGroup>

View File

@ -3,22 +3,15 @@
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>0.25</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.25</GainUpper>
<GainLower>0.2</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmalert2.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmalert2.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmally_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmally_1.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmattackcity_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmattackcity_1.ogg</Sound>
</SoundGroup>

View File

@ -3,22 +3,15 @@
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>0.75</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.75</GainUpper>
<GainLower>0.65</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmattackplayer_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmattackplayer_1.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmattackunit_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmattackunit_1.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmunitturn_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmunitturn_1.ogg</Sound>
</SoundGroup>

View File

@ -3,22 +3,13 @@
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmcreatecavalry_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmcreatecavalry_1.ogg</Sound>
</SoundGroup>

View File

@ -3,22 +3,13 @@
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmcreatefemale.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmcreatefemale.ogg</Sound>
</SoundGroup>

View File

@ -3,22 +3,13 @@
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>fs_gravel1.ogg</Replacement>
<Path>audio/actor/singlesteps</Path>
<Sound>fs_gravel8.ogg</Sound>
<Sound>fs_gravel1.ogg</Sound>

View File

@ -3,22 +3,13 @@
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmcreatepriest_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmcreatepriest_1.ogg</Sound>
</SoundGroup>

View File

@ -3,22 +3,13 @@
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarm_warship_03.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarm_warship_03.ogg</Sound>
</SoundGroup>

View File

@ -3,22 +3,13 @@
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmcreateworker_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmcreateworker_1.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmdefeat_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmdefeat_1.ogg</Sound>
</SoundGroup>

View File

@ -1,22 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>alarmgarrison_1.ogg</Replacement>
<Path>audio/interface/alarm/</Path>
<Sound>alarmgarrison_1.ogg</Sound>
</SoundGroup>

Some files were not shown because too many files have changed in this diff Show More